# Jump-Start Reinforcement Learning with Self-Evolving Priors for Extreme Monopedal Locomotion

arXiv: https://arxiv.org/abs/2507.01243 · HTML: https://mlsanity.com/paper/2507.01243/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 27 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Jump-Start Reinforcement Learning](https://mlsanity.com/paper/2204.02372/) (2022)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [World Model-based Perception for Visual Legged Locomotion](https://mlsanity.com/paper/2409.16784/) (2024)
- [Learning Agile Bipedal Motions on a Quadrupedal Robot](https://mlsanity.com/paper/2311.05818/) (2023)
- [Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholds](https://mlsanity.com/paper/2409.15692/) (2024)
- [Multi-Task Learning of Active Fault-Tolerant Controller for Leg Failures in Quadruped robots](https://mlsanity.com/paper/2402.08996/) (2024)
- [Conformal Symplectic Optimization for Stable Reinforcement Learning](https://mlsanity.com/paper/2412.02291/) (2024)
- [Rocket Landing Control with Random Annealing Jump Start Reinforcement Learning](https://mlsanity.com/paper/2407.15083/) (2024)
- [AcL: Action Learner for Fault-Tolerant Quadruped Locomotion Control](https://mlsanity.com/paper/2503.21401/) (2025)
- [Transferable Latent-to-Latent Locomotion Policy for Efficient and Versatile Motion Control of Diverse Legged Robots](https://mlsanity.com/paper/2503.17626/) (2025)
- [Task-Space Riccati Feedback based Whole Body Control for Underactuated Legged Locomotion](https://mlsanity.com/paper/2404.00591/) (2024)

## Built on by (most cited first, 1 of 1)

- [Task-Centric Policy Optimization from Misaligned Motion Priors](https://mlsanity.com/paper/2601.19411/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has shown great potential in enabling quadruped robots to perform agile locomotion. However, directly training policies to simultaneously handle dual extreme challenges, i.e., extreme underactuation and extreme terrains, as in monopedal hopping tasks, remains highly challenging due to unstable early-stage interactions and unreliable reward feedback. To address this, we propose JumpER (jump-start reinforcement learning via self-evolving priors), an RL training framework that structures policy learning into multiple stages of increasing complexity. By dynamically generating self-evolving priors through iterative bootstrapping of previously learned policies, JumpER progressively refines and enhances guidance, thereby stabilizing exploration and policy optimization without relying on external expert priors or handcrafted reward shaping. Specifically, when integrated with a structured three-stage curriculum that incrementally evolves action modality, observation space, and task objective, JumpER enables quadruped robots to achieve robust monopedal hopping on unpredictable terrains for the first time. Remarkably, the resulting policy effectively handles challenging scenarios that traditional methods struggle to conquer, including wide gaps up to 60 cm, irregularly spaced stairs, and stepping stones with distances varying from 15 cm to 35 cm. JumpER thus provides a principled and scalable approach for addressing locomotion tasks under the dual challenges of extreme underactuation and extreme terrains.
