# Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation

arXiv: https://arxiv.org/abs/2507.00752 · HTML: https://mlsanity.com/paper/2507.00752/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Builds on (most cited first, 20 of 20)

- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Alleviating Over-segmentation Errors by Detecting Action Boundaries](https://mlsanity.com/paper/2007.06866/) (2020)
- [VideoMix: Rethinking Data Augmentation for Video Classification](https://mlsanity.com/paper/2012.03457/) (2020)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [Cross-Modal Learning with 3D Deformable Attention for Action Recognition](https://mlsanity.com/paper/2212.05638/) (2022)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Learning Asynchronous and Sparse Human-Object Interaction in Videos](https://mlsanity.com/paper/2103.02758/) (2021)
- [Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network](https://mlsanity.com/paper/2410.07912/) (2024)
- [Robust Event Detection based on Spatio-Temporal Latent Action Unit using Skeletal Information](https://mlsanity.com/paper/2109.02376/) (2021)
- [Multimodal Multipart Learning for Action Recognition in Depth Videos](https://mlsanity.com/paper/1507.08761/) (2015)
- [Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks](https://mlsanity.com/paper/2410.07917/) (2024)

## Abstract (arXiv)

Accurate temporal segmentation of human actions is critical for intelligent robots in collaborative settings, where a precise understanding of sub-activity labels and their temporal structure is essential. However, the inherent noise in both human pose estimation and object detection often leads to over-segmentation errors, disrupting the coherence of action sequences. To address this, we propose a Multi-Modal Graph Convolutional Network (MMGCN) that integrates low-frame-rate (e.g., 1 fps) visual data with high-frame-rate (e.g., 30 fps) motion data (skeleton and object detections) to mitigate fragmentation. Our framework introduces three key contributions. First, a sinusoidal encoding strategy that maps 3D skeleton coordinates into a continuous sin-cos space to enhance spatial representation robustness. Second, a temporal graph fusion module that aligns multi-modal inputs with differing resolutions via hierarchical feature aggregation, Third, inspired by the smooth transitions inherent to human actions, we design SmoothLabelMix, a data augmentation technique that mixes input sequences and labels to generate synthetic training examples with gradual action transitions, enhancing temporal consistency in predictions and reducing over-segmentation artifacts. Extensive experiments on the Bimanual Actions Dataset, a public benchmark for human-object interaction understanding, demonstrate that our approach outperforms state-of-the-art methods, especially in action segmentation accuracy, achieving F1@10: 94.5% and F1@25: 92.8%.
