# A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation

arXiv: https://arxiv.org/abs/2507.00676 · HTML: https://mlsanity.com/paper/2507.00676/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 23 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping](https://mlsanity.com/paper/2112.11454/) (2021)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes](https://mlsanity.com/paper/2012.05522/) (2020)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis](https://mlsanity.com/paper/2205.13001/) (2022)
- [Convolutional Autoencoders for Human Motion Infilling](https://mlsanity.com/paper/2010.11531/) (2020)
- [Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations](https://mlsanity.com/paper/2303.13129/) (2023)
- [GEARS: Local Geometry-aware Hand-object Interaction Synthesis](https://mlsanity.com/paper/2404.01758/) (2024)
- [Dexterous Grasp Transformer](https://mlsanity.com/paper/2404.18135/) (2024)
- [Motion Inbetweening via Deep Delta-Interpolator](https://mlsanity.com/paper/2201.06701/) (2022)
- [Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model](https://mlsanity.com/paper/2412.20657/) (2024)

## Abstract (arXiv)

Accepted in the ICIP 2025 We present a novel transformer-based framework for whole-body grasping that addresses both pose generation and motion infilling, enabling realistic and stable object interactions. Our pipeline comprises three stages: Grasp Pose Generation for full-body grasp generation, Temporal Infilling for smooth motion continuity, and a LiftUp Transformer that refines downsampled joints back to high-resolution markers. To overcome the scarcity of hand-object interaction data, we introduce a data-efficient Generalized Pretraining stage on large, diverse motion datasets, yielding robust spatio-temporal representations transferable to grasping tasks. Experiments on the GRAB dataset show that our method outperforms state-of-the-art baselines in terms of coherence, stability, and visual realism. The modular design also supports easy adaptation to other human-motion applications.
