# Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics

arXiv: https://arxiv.org/abs/2507.00611 · HTML: https://mlsanity.com/paper/2507.00611/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 38)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [From Imitation to Refinement -- Residual RL for Precise Assembly](https://mlsanity.com/paper/2407.16677/) (2024)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [On the Expressivity of Markov Reward](https://mlsanity.com/paper/2111.00876/) (2021)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking](https://mlsanity.com/paper/2403.03185/) (2024)
- [DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization](https://mlsanity.com/paper/2310.19668/) (2023)
- [Guiding Policies with Language via Meta-Learning](https://mlsanity.com/paper/1811.07882/) (2018)
- [Residual Reinforcement Learning from Demonstrations](https://mlsanity.com/paper/2106.08050/) (2021)

## Built on by (most cited first, 1 of 1)

- [Repairing Reward Functions with Feedback to Mitigate Reward Hacking](https://mlsanity.com/paper/2510.13036/) (2025)

## Abstract (arXiv)

Preference-based Reinforcement Learning (PbRL) provides a promising alternative to heuristic reward design in complex robotic environments. However, PbRL often suffers from poor sample efficiency, requiring extensive and costly human feedback, which limits its real-world applicability. Prior work has proposed learning a reward model from demonstrations and fine-tuning it using preferences. However, when the model is a neural network, transitioning between different loss functions across training phases often leads to unstable optimization and performance degradation. In this paper, we propose a method to effectively leverage prior knowledge with a Residual Reward Model (RRM). An RRM assumes that the true reward of the environment can be split into a sum of two parts: a prior reward and a learned reward. The prior reward is a term available before training, such as an engineering heuristic ``best guess'', a language-generated reward, or a reward function learned from inverse reinforcement learning, and the learned reward is then trained with preferences as a residual offset. Experimental results in Meta-World and DM-Control show that RRMs substantially improve the sample efficiency of common PbRL methods across various prior reward types. Furthermore, we demonstrate the practical efficacy of our method on a physical Franka Panda robot, accelerating policy learning and achieving high success rates in fewer steps than baselines.
