# Data-Driven Exploration for a Class of Continuous-Time Indefinite Linear--Quadratic Reinforcement Learning Problems

arXiv: https://arxiv.org/abs/2507.00358 · HTML: https://mlsanity.com/paper/2507.00358/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 51 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 23 of 23)

- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Trial without Error: Towards Safe Reinforcement Learning via Human Intervention](https://mlsanity.com/paper/1707.05173/) (2017)
- [Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms](https://mlsanity.com/paper/2111.11232/) (2021)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [Policy Evaluation and Temporal-Difference Learning in Continuous Time and Space: A Martingale Approach](https://mlsanity.com/paper/2108.06655/) (2021)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [A survey on intrinsic motivation in reinforcement learning](https://mlsanity.com/paper/1908.06976/) (2019)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods](https://mlsanity.com/paper/2111.03941/) (2021)
- [Exploration-exploitation trade-off for continuous-time episodic reinforcement learning with linear-convex models](https://mlsanity.com/paper/2112.10264/) (2021)
- [Sublinear Regret for a Class of Continuous-Time Linear-Quadratic Reinforcement Learning Problems](https://mlsanity.com/paper/2407.17226/) (2024)
- [Regret of exploratory policy improvement and q-learning](https://mlsanity.com/paper/2411.01302/) (2024)
- [Mean--Variance Portfolio Selection by Continuous-Time Reinforcement Learning: Algorithms, Regret Analysis, and Empirical Study](https://mlsanity.com/paper/2412.16175/) (2024)
- [Stabilization Control for ItO Stochastic System with Indefinite State and Control Weight Costs](https://mlsanity.com/paper/1908.07684/) (2019)
- [Indefinite linear-quadratic optimal control of mean-field stochastic differential equation with jump diffusion: an equivalent cost functional method](https://mlsanity.com/paper/2111.08854/) (2021)
- [Stochastic linear quadratic optimal control problems with regime-switching jumps in infinite horizon](https://mlsanity.com/paper/2403.00288/) (2024)

## Built on by (most cited first, 3 of 3)

- [Amortized Guidance for Image Inpainting with Pretrained Diffusion Models](https://mlsanity.com/paper/2605.13010/) (2026)
- [Continuous-Time Reinforcement Learning for N-Player Stochastic Differential Games with Exploratory Policies](https://mlsanity.com/paper/2607.19928/) (2026)
- [Learning to Solve Stochastic Controls with Unknown Drifts and Running Rewards: Theory, Algorithms and Convergence](https://mlsanity.com/paper/2609.14972/) (2026)

## Abstract (arXiv)

We study reinforcement learning (RL) for the same class of continuous-time stochastic linear--quadratic (LQ) control problems as in citehuang2024sublinear, where volatilities depend on both states and controls while states are scalar-valued and running control rewards are absent. We propose a model-free, data-driven exploration mechanism that adaptively adjusts entropy regularization by the critic and policy variance by the actor. Unlike the constant or deterministic exploration schedules employed in citehuang2024sublinear, which require extensive tuning for implementations and ignore learning progresses during iterations, our adaptive exploratory approach boosts learning efficiency with minimal tuning. Despite its flexibility, our method achieves a sublinear regret bound that matches the best-known model-free results for this class of LQ problems, which were previously derived only with fixed exploration schedules. Numerical experiments demonstrate that adaptive explorations accelerate convergence and improve regret performance compared to the non-adaptive model-free and model-based counterparts.
