# VoyagerVision: Investigating the Role of Multi-modal Information for Open-ended Learning Systems

arXiv: https://arxiv.org/abs/2507.00079 · HTML: https://mlsanity.com/paper/2507.00079/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 13 references that are in the map.
- First posted on arXiv 29 Jun 2025.

## Builds on (most cited first, 11 of 11)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [GPTs are GPTs: An Early Look at the Labor Market Impact Potential of Large Language Models](https://mlsanity.com/paper/2303.10130/) (2023)
- [Levels of AGI for Operationalizing Progress on the Path to AGI](https://mlsanity.com/paper/2311.02462/) (2023)
- [Open-Endedness is Essential for Artificial Superhuman Intelligence](https://mlsanity.com/paper/2406.04268/) (2024)
- [OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code](https://mlsanity.com/paper/2405.15568/) (2024)
- [OMNI: Open-endedness via Models of human Notions of Interestingness](https://mlsanity.com/paper/2306.01711/) (2023)
- [CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning](https://mlsanity.com/paper/2006.02174/) (2020)

## Abstract (arXiv)

Open-endedness is an active field of research in the pursuit of capable Artificial General Intelligence (AGI), allowing models to pursue tasks of their own choosing. Simultaneously, recent advancements in Large Language Models (LLMs) such as GPT-4o [9] have allowed such models to be capable of interpreting image inputs. Implementations such as OMNI-EPIC [4] have made use of such features, providing an LLM with pixel data of an agent's POV to parse the environment and allow it to solve tasks. This paper proposes that providing these visual inputs to a model gives it greater ability to interpret spatial environments, and as such, can increase the number of tasks it can successfully perform, extending its open-ended potential. To this aim, this paper proposes VoyagerVision -- a multi-modal model capable of creating structures within Minecraft using screenshots as a form of visual feedback, building on the foundation of Voyager. VoyagerVision was capable of creating an average of 2.75 unique structures within fifty iterations of the system, as Voyager was incapable of this, it is an extension in an entirely new direction. Additionally, in a set of building unit tests VoyagerVision was successful in half of all attempts in flat worlds, with most failures arising in more complex structures. Project website is available at https://esmyth-dev.github.io/VoyagerVision.github.io/
