# Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments

arXiv: https://arxiv.org/abs/2507.00030 · HTML: https://mlsanity.com/paper/2507.00030/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 2 of its 10 references that are in the map.
- First posted on arXiv 17 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 2 of 2)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)

## Abstract (arXiv)

Deep Reinforcement Learning (DRL) has achieved remarkable success in complex sequential decision-making tasks, such as playing Atari 2600 games and mastering board games. A critical yet underexplored aspect of DRL is the temporal scale of action execution. We propose a novel paradigm that integrates contextual bandits with DRL to adaptively select action durations, enhancing policy flexibility and computational efficiency. Our approach augments a Deep Q-Network (DQN) with a contextual bandit module that learns to choose optimal action repetition rates based on state contexts. Experiments on Atari 2600 games demonstrate significant performance improvements over static duration baselines, highlighting the efficacy of adaptive temporal abstractions in DRL. This paradigm offers a scalable solution for real-time applications like gaming and robotics, where dynamic action durations are critical.
