# Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting

arXiv: https://arxiv.org/abs/2506.23479 · HTML: https://mlsanity.com/paper/2506.23479/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 51 references that are in the map.
- First posted on arXiv 30 Jun 2025.

## Builds on (most cited first, 30 of 38)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [WIRE: Wavelet Implicit Neural Representations](https://mlsanity.com/paper/2301.05187/) (2023)
- [Meta-SR: A Magnification-Arbitrary Network for Super-Resolution](https://mlsanity.com/paper/1903.00875/) (2019)
- [Efficient Frequency Domain-based Transformers for High-Quality Image Deblurring](https://mlsanity.com/paper/2211.12250/) (2022)
- [Deep Generalized Unfolding Networks for Image Restoration](https://mlsanity.com/paper/2204.13348/) (2022)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [HNeRV: A Hybrid Neural Representation for Videos](https://mlsanity.com/paper/2304.02633/) (2023)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [Hypernetwork functional image representation](https://mlsanity.com/paper/1902.10404/) (2019)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)

## Built on by (most cited first, 18 of 18)

- [LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting](https://mlsanity.com/paper/2601.15772/) (2026)
- [Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior](https://mlsanity.com/paper/2512.12774/) (2025)
- [KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2603.16943/) (2026)
- [Benchmarking PhD-Level Coding in 3D Geometric Computer Vision](https://mlsanity.com/paper/2603.30038/) (2026)
- [STGV: Spatio-Temporal Hash Encoding for Gaussian-based Video Representation](https://mlsanity.com/paper/2604.10910/) (2026)
- [Complex-Valued 2D Gaussian Representation for Computer-Generated Holography](https://mlsanity.com/paper/2511.15022/) (2025)
- [Voronoi-guided Bilateral 2D Gaussian Splatting for Arbitrary-Scale Hyperspectral Image Super-Resolution](https://mlsanity.com/paper/2604.17727/) (2026)
- [Soft Anisotropic Diagrams for Differentiable Image Representation](https://mlsanity.com/paper/2604.21984/) (2026)
- [AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting](https://mlsanity.com/paper/2605.20820/) (2026)
- [Continuous Splatting meets Retinex: Continuous Gaussian Splatting and Implicit Reflectance Modeling for Low-Light Image Enhancement](https://mlsanity.com/paper/2606.16159/) (2026)
- [Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation](https://mlsanity.com/paper/2606.16163/) (2026)
- [Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazing](https://mlsanity.com/paper/2606.16168/) (2026)
- [Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Unsupervised Low-Light Image Enhancement](https://mlsanity.com/paper/2606.17985/) (2026)
- [AIGS-Net: Compact Illumination Field Modeling via 2D Gaussian Splatting for Fast Low-Light Image Enhancement](https://mlsanity.com/paper/2606.17998/) (2026)
- [Locality-Aware Density Control for Efficient Gaussian-based Image Representation](https://mlsanity.com/paper/2607.17896/) (2026)
- [FoundDSR: A Generalizable Foundation Model with Guided 2D Gaussian Splatting for Depth Super-Resolution](https://mlsanity.com/paper/2609.32323/) (2026)
- [Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2609.34367/) (2026)
- [GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding](https://mlsanity.com/paper/2610.04651/) (2026)

## Abstract (arXiv)

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost, however, the slow training process limits its practicality, and the fixed number of Gaussians per image limits its adaptability to varying information entropy. To address these issues, we propose in this paper a generalizable and self-adaptive image representation framework based on 2D Gaussian Splatting. Our method employs a network to quickly generate a coarse Gaussian representation, followed by minimal fine-tuning steps, achieving comparable rendering quality of GaussianImage while significantly reducing training time. Moreover, our approach dynamically adjusts the number of Gaussian points based on image complexity to further enhance flexibility and efficiency in practice. Experiments on DIV2K and Kodak datasets show that our method matches or exceeds GaussianImage's rendering performance with far fewer iterations and shorter training times. Specifically, our method reduces the training time by up to one order of magnitude while achieving superior rendering performance with the same number of Gaussians.
