# ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation

arXiv: https://arxiv.org/abs/2506.23126 · HTML: https://mlsanity.com/paper/2506.23126/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 10 of its 56 references that are in the map.
- First posted on arXiv 29 Jun 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 10 of 10)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks](https://mlsanity.com/paper/2205.02909/) (2022)
- [Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation](https://mlsanity.com/paper/2206.02881/) (2022)

## Built on by (most cited first, 26 of 26)

- [Ctrl-World: A Controllable Generative World Model for Robot Manipulation](https://mlsanity.com/paper/2510.10125/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videos](https://mlsanity.com/paper/2510.08568/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation](https://mlsanity.com/paper/2602.09878/) (2026)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation](https://mlsanity.com/paper/2603.16669/) (2026)
- [Flex-π: A Multi-Stream World-Action Model with Compute Flexibility](https://mlsanity.com/paper/2608.10860/) (2026)
- [MoE-DP: An MoE-Enhanced Diffusion Policy for Robust Long-Horizon Robotic Manipulation with Skill Decomposition and Failure Recovery](https://mlsanity.com/paper/2511.05007/) (2025)
- [Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training](https://mlsanity.com/paper/2604.23121/) (2026)
- [World-Action Models for Robot Learning and Control: A Survey](https://mlsanity.com/paper/2609.16074/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation](https://mlsanity.com/paper/2607.22530/) (2026)
- [Learning Visual Feature-Based World Models via Residual Latent Action](https://mlsanity.com/paper/2605.07079/) (2026)
- [From World Models to World Action Models: A Concise Tutorial for Robotics](https://mlsanity.com/paper/2607.00836/) (2026)
- [Robots Need More than VLA and World Models](https://mlsanity.com/paper/2606.06556/) (2026)
- [Learning Physics-Guided Residual Dynamics for Deformable Object Simulation](https://mlsanity.com/paper/2607.13451/) (2026)
- [PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics](https://mlsanity.com/paper/2609.19142/) (2026)
- [3D Point World Models: Point Completion Enables More Accurate Dynamics Learning](https://mlsanity.com/paper/2607.00148/) (2026)
- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)
- [World Models for Embodied Intelligence: From Plausible to Controllable to Actionable](https://mlsanity.com/paper/2609.16697/) (2026)
- [A Cookbook of 3D Vision: Data, Learning Paradigms, and Application](https://mlsanity.com/paper/2606.04291/) (2026)
- [Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models](https://mlsanity.com/paper/2607.05390/) (2026)
- [Grounding Spatial Relations in a Compact World Model: Instruction Leakage and a Goal-Free Dynamics Fix](https://mlsanity.com/paper/2607.06925/) (2026)
- [Quo Vadis, World Modeling?](https://mlsanity.com/paper/2608.02713/) (2026)

## Abstract (arXiv)

3D world models (i.e., learning-based 3D dynamics models) offer a promising approach to generalizable robotic manipulation by capturing the underlying physics of environment evolution conditioned on robot actions. However, existing 3D world models are primarily limited to single-material dynamics using a particle-based Graph Neural Network model, and often require time-consuming 3D scene reconstruction to obtain 3D particle tracks for training. In this work, we present ParticleFormer, a Transformer-based point cloud world model trained with a hybrid point cloud reconstruction loss, supervising both global and local dynamics features in multi-material, multi-object robot interactions. ParticleFormer captures fine-grained multi-object interactions between rigid, deformable, and flexible materials, trained directly from real-world robot perception data without an elaborate scene reconstruction. We demonstrate the model's effectiveness both in 3D scene forecasting tasks, and in downstream manipulation tasks using a Model Predictive Control (MPC) policy. In addition, we extend existing dynamics learning benchmarks to include diverse multi-material, multi-object interaction scenarios. We validate our method on six simulation and three real-world experiments, where it consistently outperforms leading baselines by achieving superior dynamics prediction accuracy and less rollout error in downstream visuomotor tasks. Experimental videos are available at https://suninghuang19.github.io/particleformer_page/.
