# VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

arXiv: https://arxiv.org/abs/2506.22799 · HTML: https://mlsanity.com/paper/2506.22799/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 44 references that are in the map.
- First posted on arXiv 28 Jun 2025.

## Builds on (most cited first, 27 of 27)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Deep Hough Voting for 3D Object Detection in Point Clouds](https://mlsanity.com/paper/1904.09664/) (2019)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception](https://mlsanity.com/paper/2411.19235/) (2024)
- [PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding](https://mlsanity.com/paper/2503.18107/) (2025)
- [GLS: Geometry-aware 3D Language Gaussian Splatting](https://mlsanity.com/paper/2411.18066/) (2024)
- [FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting](https://mlsanity.com/paper/2411.13753/) (2024)
- [A Global Depth-Range-Free Multi-View Stereo Transformer Network with Pose Embedding](https://mlsanity.com/paper/2411.01893/) (2024)

## Built on by (most cited first, 11 of 11)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.05515/) (2025)
- [ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.22225/) (2025)
- [ReLaGS: Relational Language Gaussian Splatting](https://mlsanity.com/paper/2603.17605/) (2026)
- [REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splatting](https://mlsanity.com/paper/2511.17059/) (2025)
- [ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2607.18801/) (2026)
- [UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering](https://mlsanity.com/paper/2510.12174/) (2025)
- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [Relation-Centric Open-Vocabulary 3D Gaussian Segmentation](https://mlsanity.com/paper/2607.01140/) (2026)
- [NormLift: From Lifted Features To Semantic Reliability In 3D Gaussian Splatting](https://mlsanity.com/paper/2609.18898/) (2026)
- [CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding](https://mlsanity.com/paper/2609.20586/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/
