# SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding

arXiv: https://arxiv.org/abs/2506.21924 · HTML: https://mlsanity.com/paper/2506.21924/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 50 of its 58 references that are in the map.
- First posted on arXiv 27 Jun 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 50)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [Deep Hough Voting for 3D Object Detection in Point Clouds](https://mlsanity.com/paper/1904.09664/) (2019)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Deep Closest Point: Learning Representations for Point Cloud Registration](https://mlsanity.com/paper/1905.03304/) (2019)
- [PointGroup: Dual-Set Point Grouping for 3D Instance Segmentation](https://mlsanity.com/paper/2004.01658/) (2020)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Large Language Model Agent: A Survey on Methodology, Applications and Challenges](https://mlsanity.com/paper/2503.21460/) (2025)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring](https://mlsanity.com/paper/2103.01128/) (2021)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [Language Conditioned Spatial Relation Reasoning for 3D Object Grounding](https://mlsanity.com/paper/2211.09646/) (2022)
- [3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection](https://mlsanity.com/paper/2204.06272/) (2022)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)

## Built on by (most cited first, 12 of 12)

- [S2-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance](https://mlsanity.com/paper/2512.01223/) (2025)
- [Z3D: Zero-Shot 3D Visual Grounding from Images](https://mlsanity.com/paper/2602.03361/) (2026)
- [UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing](https://mlsanity.com/paper/2603.08131/) (2026)
- [Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2604.00528/) (2026)
- [OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding](https://mlsanity.com/paper/2512.23020/) (2025)
- [SSR3D-LLM: Structured Spatial Reasoning via Latent Steps for Fine-Grained Grounding in Unified 3D-LLMs](https://mlsanity.com/paper/2605.28490/) (2026)
- [DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding](https://mlsanity.com/paper/2605.29879/) (2026)
- [Agentic Collaborative Cognition for Zero-Shot 3D Understanding](https://mlsanity.com/paper/2606.24649/) (2026)
- [PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding](https://mlsanity.com/paper/2606.31148/) (2026)
- [TDVR: Joint Text Disambiguation and Viewpoint Reasoning for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2608.03763/) (2026)
- [Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding](https://mlsanity.com/paper/2609.04741/) (2026)
- [Metric-Bench: Exploring In-context Spatial Metric Reasoning in VLMs for Indoor Scenes](https://mlsanity.com/paper/2609.25841/) (2026)

## Abstract (arXiv)

3D Visual Grounding (3DVG) aims to localize target objects within a 3D scene based on natural language queries. To alleviate the reliance on costly 3D training data, recent studies have explored zero-shot 3DVG by leveraging the extensive knowledge and powerful reasoning capabilities of pre-trained LLMs and VLMs. However, existing paradigms tend to emphasize either spatial (3D-based) or semantic (2D-based) understanding, limiting their effectiveness in complex real-world applications. In this work, we introduce SPAZER - a VLM-driven agent that combines both modalities in a progressive reasoning framework. It first holistically analyzes the scene and produces a 3D rendering from the optimal viewpoint. Based on this, anchor-guided candidate screening is conducted to perform a coarse-level localization of potential objects. Furthermore, leveraging retrieved relevant 2D camera images, 3D-2D joint decision-making is efficiently performed to determine the best-matching object. By bridging spatial and semantic reasoning neural streams, SPAZER achieves robust zero-shot grounding without training on 3D-labeled data. Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate that SPAZER significantly outperforms previous state-of-the-art zero-shot methods, achieving notable gains of 9.0% and 10.9% in accuracy.
