# Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

arXiv: https://arxiv.org/abs/2506.21876 · HTML: https://mlsanity.com/paper/2506.21876/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 69 of its 147 references that are in the map.
- First posted on arXiv 27 Jun 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 69)

- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehension](https://mlsanity.com/paper/2307.16125/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Faith and Fate: Limits of Transformers on Compositionality](https://mlsanity.com/paper/2305.18654/) (2023)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs](https://mlsanity.com/paper/2312.14135/) (2023)
- [A Corpus for Reasoning About Natural Language Grounded in Photographs](https://mlsanity.com/paper/1811.00491/) (2018)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots](https://mlsanity.com/paper/2406.02523/) (2024)
- [Neural Module Networks](https://mlsanity.com/paper/1511.02799/) (2015)

## Built on by (most cited first, 24 of 24)

- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [PAN: A World Model for General, Actionable, and Long-Horizon World Simulation](https://mlsanity.com/paper/2511.09057/) (2025)
- [ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction](https://mlsanity.com/paper/2511.20937/) (2025)
- [ROVER: Benchmarking Reciprocal Cross-Modal Reasoning for Omnimodal Generation](https://mlsanity.com/paper/2511.01163/) (2025)
- [WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models](https://mlsanity.com/paper/2606.31672/) (2026)
- [From Behavioral Performance to Internal Competence: Interpreting Vision-Language Models with VLM-Lens](https://mlsanity.com/paper/2510.02292/) (2025)
- [Can LLMs See Without Pixels? Benchmarking Spatial Intelligence from Textual Descriptions](https://mlsanity.com/paper/2601.03590/) (2026)
- [Generalizable VLA Finetuning via Representation Anchoring and Language-Action Alignment](https://mlsanity.com/paper/2607.13429/) (2026)
- [Self-Improving World Modelling with Latent Actions](https://mlsanity.com/paper/2602.06130/) (2026)
- [Recursive Belief Vision Language Action Models](https://mlsanity.com/paper/2602.20659/) (2026)
- [Vision Language Models Cannot Reason About Physical Transformation](https://mlsanity.com/paper/2603.07109/) (2026)
- [More Than Meets the Eye? Uncovering the Reasoning-Planning Disconnect in Training Vision-Language Driving Models](https://mlsanity.com/paper/2510.04532/) (2025)
- [Active Intelligence in Video Avatars via Closed-loop World Modeling](https://mlsanity.com/paper/2512.20615/) (2025)
- [Egocentric Bias in Vision-Language Models](https://mlsanity.com/paper/2602.15892/) (2026)
- [Planning with the Views](https://mlsanity.com/paper/2605.29563/) (2026)
- [Physics in 2-Steps: Locking Motion Priors Before Visual Refinement Erases Them](https://mlsanity.com/paper/2606.06361/) (2026)
- [Can Vision Language Models Learn Intuitive Physics from Interaction?](https://mlsanity.com/paper/2602.06033/) (2026)
- [World Reasoning Arena](https://mlsanity.com/paper/2603.25887/) (2026)
- [Grounding Social Perception in Intuitive Physics](https://mlsanity.com/paper/2603.27410/) (2026)
- [Tracing the Arrow of Time: Diagnosing Temporal Information Flow in Video-LLMs](https://mlsanity.com/paper/2605.07568/) (2026)
- [Embodied Spatial Intelligence: from Implicit Scene Modeling to Spatial Reasoning](https://mlsanity.com/paper/2509.00465/) (2025)
- [Chain of Time: In-Context Physical Simulation with Image Generation Models](https://mlsanity.com/paper/2511.00110/) (2025)
- [STARS: From Spatiotemporal Dynamics to Social Representations in Human-Robot Interaction](https://mlsanity.com/paper/2609.40245/) (2026)
- [HumanPhys: A Human-Centric Physical-World Perception Benchmark for Real-World Visual Reasoning](https://mlsanity.com/paper/2610.14679/) (2026)

## Abstract (arXiv)

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.
