# Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

arXiv: https://arxiv.org/abs/2506.21853 · HTML: https://mlsanity.com/paper/2506.21853/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jun 2025.

## Built on by (most cited first, 2 of 2)

- [ReflectVLN: Training Vision-Language Navigation Agents with Reflective Reasoning](https://mlsanity.com/paper/2607.12680/) (2026)
- [MulDP: Multimodal Diffusion Policy for Autonomous Quadruped Parkour Navigation across Complex Terrains](https://mlsanity.com/paper/2609.03984/) (2026)

## Abstract (arXiv)

Quadrupedal robots have demonstrated exceptional locomotion capabilities through Reinforcement Learning (RL), including extreme parkour maneuvers. However, integrating locomotion skills with navigation in quadrupedal robots has not been fully investigated, which holds promise for enhancing long-distance movement capabilities. In this paper, we propose Skill-Nav, a method that incorporates quadrupedal locomotion skills into a hierarchical navigation framework using waypoints as an interface. Specifically, we train a waypoint-guided locomotion policy using deep RL, enabling the robot to autonomously adjust its locomotion skills to reach targeted positions while avoiding obstacles. Compared with direct velocity commands, waypoints offer a simpler yet more flexible interface for high-level planning and low-level control. Utilizing waypoints as the interface allows for the application of various general planning tools, such as large language models (LLMs) and path planning algorithms, to guide our locomotion policy in traversing terrains with diverse obstacles. Extensive experiments conducted in both simulated and real-world scenarios demonstrate that Skill-Nav can effectively traverse complex terrains and complete challenging navigation tasks.
