# Gradient-Based Neuroplastic Adaptation for Concurrent Optimization of Neuro-Fuzzy Networks

arXiv: https://arxiv.org/abs/2506.21771 · HTML: https://mlsanity.com/paper/2506.21771/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 115 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

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- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges toward Responsible AI](https://mlsanity.com/paper/1910.10045/) (2019)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [From Softmax to Sparsemax: A Sparse Model of Attention and Multi-Label Classification](https://mlsanity.com/paper/1602.02068/) (2016)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Sparse Sequence-to-Sequence Models](https://mlsanity.com/paper/1905.05702/) (2019)
- [DataPerf: Benchmarks for Data-Centric AI Development](https://mlsanity.com/paper/2207.10062/) (2022)
- [A Review of the Gumbel-max Trick and its Extensions for Discrete Stochasticity in Machine Learning](https://mlsanity.com/paper/2110.01515/) (2021)
- [ViZDoom Competitions: Playing Doom from Pixels](https://mlsanity.com/paper/1809.03470/) (2018)
- [Particle Swarm Optimization for Generating Interpretable Fuzzy Reinforcement Learning Policies](https://mlsanity.com/paper/1610.05984/) (2016)
- [Curse of Dimensionality for TSK Fuzzy Neural Networks: Explanation and Solutions](https://mlsanity.com/paper/2102.04271/) (2021)

## Abstract (arXiv)

Neuro-fuzzy networks (NFNs) are transparent, symbolic, and universal function approximations that perform as well as conventional neural architectures, but their knowledge is expressed as linguistic IF-THEN rules. Despite these advantages, their systematic design process remains a challenge. Existing work will often sequentially build NFNs by inefficiently isolating parametric and structural identification, leading to a premature commitment to brittle and subpar architecture. We propose a novel application-independent approach called gradient-based neuroplastic adaptation for the concurrent optimization of NFNs' parameters and structure. By recognizing that NFNs' parameters and structure should be optimized simultaneously as they are deeply conjoined, settings previously unapproachable for NFNs are now accessible, such as the online reinforcement learning of NFNs for vision-based tasks. The effectiveness of concurrently optimizing NFNs is empirically shown as it is trained by online reinforcement learning to proficiently play challenging scenarios from a vision-based video game called DOOM.
