# Enhancing User Engagement in Socially-Driven Dialogue through Interactive LLM Alignments

arXiv: https://arxiv.org/abs/2506.21497 · HTML: https://mlsanity.com/paper/2506.21497/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Human values and AI feedback alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 21 of its 34 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 21 of 21)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [ReST-MCTS*: LLM Self-Training via Process Reward Guided Tree Search](https://mlsanity.com/paper/2406.03816/) (2024)
- [Towards Emotional Support Dialog Systems](https://mlsanity.com/paper/2106.01144/) (2021)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learning](https://mlsanity.com/paper/2405.00451/) (2024)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [SoulChat: Improving LLMs' Empathy, Listening, and Comfort Abilities through Fine-tuning with Multi-turn Empathy Conversations](https://mlsanity.com/paper/2311.00273/) (2023)
- [PsyQA: A Chinese Dataset for Generating Long Counseling Text for Mental Health Support](https://mlsanity.com/paper/2106.01702/) (2021)
- [Prompt-Based Monte-Carlo Tree Search for Goal-Oriented Dialogue Policy Planning](https://mlsanity.com/paper/2305.13660/) (2023)
- [Knowledge-enhanced Mixed-initiative Dialogue System for Emotional Support Conversations](https://mlsanity.com/paper/2305.10172/) (2023)
- [PsyDT: Using LLMs to Construct the Digital Twin of Psychological Counselor with Personalized Counseling Style for Psychological Counseling](https://mlsanity.com/paper/2412.13660/) (2024)
- [Towards Self-Improvement of LLMs via MCTS: Leveraging Stepwise Knowledge with Curriculum Preference Learning](https://mlsanity.com/paper/2410.06508/) (2024)
- [Towards a Client-Centered Assessment of LLM Therapists by Client Simulation](https://mlsanity.com/paper/2406.12266/) (2024)
- [ComPeer: A Generative Conversational Agent for Proactive Peer Support](https://mlsanity.com/paper/2407.18064/) (2024)
- [Gunrock: A Social Bot for Complex and Engaging Long Conversations](https://mlsanity.com/paper/1910.03042/) (2019)
- [Learning Conversational Systems that Interleave Task and Non-Task Content](https://mlsanity.com/paper/1703.00099/) (2017)
- [CARE: Causality Reasoning for Empathetic Responses by Conditional Graph Generation](https://mlsanity.com/paper/2211.00255/) (2022)

## Built on by (most cited first, 1 of 1)

- [Magic, Madness, Heaven, Sin: LLM Output Diversity is Everything, Everywhere, All at Once](https://mlsanity.com/paper/2604.01504/) (2026)

## Abstract (arXiv)

Enhancing user engagement through interactions plays an essential role in socially-driven dialogues. While prior works have optimized models to reason over relevant knowledge or plan a dialogue act flow, the relationship between user engagement and knowledge or dialogue acts is subtle and does not guarantee user engagement in socially-driven dialogues. To this end, we enable interactive LLMs to learn user engagement by leveraging signals from the future development of conversations. Specifically, we adopt a more direct and relevant indicator of user engagement, i.e., the user's reaction related to dialogue intention after the interaction, as a reward to align interactive LLMs. To achieve this, we develop a user simulator to interact with target interactive LLMs and explore interactions between the user and the interactive LLM system via textiti×MCTS (textitMonte textitCarlo textitTree textitSearch for textitinteraction). In this way, we collect a dataset containing pairs of higher and lower-quality experiences using textiti×MCTS, and align interactive LLMs for high-level user engagement by direct preference optimization (DPO) accordingly. Experiments conducted on two socially-driven dialogue scenarios (emotional support conversations and persuasion for good) demonstrate that our method effectively enhances user engagement in interactive LLMs.
