# Flow-Based Single-Step Completion for Efficient and Expressive Policy Learning

arXiv: https://arxiv.org/abs/2506.21427 · HTML: https://mlsanity.com/paper/2506.21427/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 44 of its 51 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 44)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [One Step Diffusion via Shortcut Models](https://mlsanity.com/paper/2410.12557/) (2024)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)

## Built on by (most cited first, 14 of 14)

- [Q-learning with Adjoint Matching](https://mlsanity.com/paper/2601.14234/) (2026)
- [One-Step Flow Policy Mirror Descent](https://mlsanity.com/paper/2507.23675/) (2025)
- [One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow](https://mlsanity.com/paper/2511.13035/) (2025)
- [OM2P: Offline Multi-Agent Mean-Flow Policy](https://mlsanity.com/paper/2508.06269/) (2025)
- [Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning](https://mlsanity.com/paper/2606.11087/) (2026)
- [Drift Q-Learning](https://mlsanity.com/paper/2606.00350/) (2026)
- [FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation](https://mlsanity.com/paper/2606.22303/) (2026)
- [Reinforcement Learning for Flow-Matching Policies with Density Transport](https://mlsanity.com/paper/2606.08602/) (2026)
- [Offline Reinforcement Learning with Generative Trajectory Policies](https://mlsanity.com/paper/2510.11499/) (2025)
- [RAMAC: Multimodal Risk-Aware Offline Reinforcement Learning and the Role of Behavior Regularization](https://mlsanity.com/paper/2510.02695/) (2025)
- [VGFM: Expressive Robot Policies via Dense Value Guidance in Flow Matching](https://mlsanity.com/paper/2609.14261/) (2026)
- [Flowing Faster to Coordinate: One-Step Online Multi-Agent Flow Policies](https://mlsanity.com/paper/2610.01882/) (2026)
- [From Suboptimal to Optimal: One-Step Latent Flow Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2610.16984/) (2026)
- [Reinforcement Learning via Advantage Guidance](https://mlsanity.com/paper/2610.19783/) (2026)

## Abstract (arXiv)

Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the Single-Step Completion Policy (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL, enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and behavior cloning benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making. The code is available at https://github.com/PrajwalKoirala/SSCP-Single-Step-Completion-Policy.
