# Geometry and Perception Guided Gaussians for Multiview-consistent 3D Generation from a Single Image

arXiv: https://arxiv.org/abs/2506.21152 · HTML: https://mlsanity.com/paper/2506.21152/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 45 of its 52 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)

## Built on by (most cited first, 4 of 4)

- [HierOctFusion: Multi-scale Octree-based 3D Shape Generation via Part-Whole-Hierarchy Message Passing](https://mlsanity.com/paper/2508.11106/) (2025)
- [From Part to Whole: 3D Generative World Model with an Adaptive Structural Hierarchy](https://mlsanity.com/paper/2603.21557/) (2026)
- [View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity](https://mlsanity.com/paper/2604.17801/) (2026)
- [HierGF: Hierarchical Gaussian Fields via Geometry-perception Message Passing for Sparse-view 3D Reconstruction](https://mlsanity.com/paper/2610.01056/) (2026)

## Abstract (arXiv)

Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained 2D diffusion models or directly generating 3D information through fast network inference or 3D Gaussian Splatting, but their results generally suffer from poor multiview consistency and lack geometric detail. To tackle these issues, we present a novel method that seamlessly integrates geometry and perception information without requiring additional model training to reconstruct detailed 3D objects from a single image. Specifically, we incorporate geometry and perception priors to initialize the Gaussian branches and guide their parameter optimization. The geometry prior captures the rough 3D shapes, while the perception prior utilizes the 2D pretrained diffusion model to enhance multiview information. Subsequently, we introduce a stable Score Distillation Sampling for fine-grained prior distillation to ensure effective knowledge transfer. The model is further enhanced by a reprojection-based strategy that enforces depth consistency. Experimental results show that we outperform existing methods on novel view synthesis and 3D reconstruction, demonstrating robust and consistent 3D object generation.
