# 3D Scene-Camera Representation with Joint Camera Photometric Optimization

arXiv: https://arxiv.org/abs/2506.20979 · HTML: https://mlsanity.com/paper/2506.20979/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 44 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Deep Patch Visual Odometry](https://mlsanity.com/paper/2208.04726/) (2022)
- [Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks](https://mlsanity.com/paper/1909.00321/) (2019)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions](https://mlsanity.com/paper/2309.15426/) (2023)
- [NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis](https://mlsanity.com/paper/2301.08556/) (2023)
- [RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering](https://mlsanity.com/paper/2212.01120/) (2022)
- [A Photometrically Calibrated Benchmark For Monocular Visual Odometry](https://mlsanity.com/paper/1607.02555/) (2016)
- [GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding](https://mlsanity.com/paper/2311.11863/) (2023)
- [Devignet: High-Resolution Vignetting Removal via a Dual Aggregated Fusion Transformer With Adaptive Channel Expansion](https://mlsanity.com/paper/2308.13739/) (2023)
- [Let's See Clearly: Contaminant Artifact Removal for Moving Cameras](https://mlsanity.com/paper/2104.08852/) (2021)

## Abstract (arXiv)

Representing scenes from multi-view images is a crucial task in computer vision with extensive applications. However, inherent photometric distortions in the camera imaging can significantly degrade image quality. Without accounting for these distortions, the 3D scene representation may inadvertently incorporate erroneous information unrelated to the scene, diminishing the quality of the representation. In this paper, we propose a novel 3D scene-camera representation with joint camera photometric optimization. By introducing internal and external photometric model, we propose a full photometric model and corresponding camera representation. Based on simultaneously optimizing the parameters of the camera representation, the proposed method effectively separates scene-unrelated information from the 3D scene representation. Additionally, during the optimization of the photometric parameters, we introduce a depth regularization to prevent the 3D scene representation from fitting scene-unrelated information. By incorporating the camera model as part of the mapping process, the proposed method constructs a complete map that includes both the scene radiance field and the camera photometric model. Experimental results demonstrate that the proposed method can achieve high-quality 3D scene representations, even under conditions of imaging degradation, such as vignetting and dirt.
