# Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models

arXiv: https://arxiv.org/abs/2506.20946 · HTML: https://mlsanity.com/paper/2506.20946/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 32 references that are in the map.
- First posted on arXiv 26 Jun 2025.

## Builds on (most cited first, 27 of 27)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Show-1: Marrying Pixel and Latent Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2309.15818/) (2023)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning](https://mlsanity.com/paper/2311.10709/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [Scalable 3D Captioning with Pretrained Models](https://mlsanity.com/paper/2306.07279/) (2023)
- [FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing](https://mlsanity.com/paper/2310.05922/) (2023)
- [Lumina-T2X: Transforming Text into Any Modality, Resolution, and Duration via Flow-based Large Diffusion Transformers](https://mlsanity.com/paper/2405.05945/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models](https://mlsanity.com/paper/2310.13772/) (2023)
- [GenTron: Diffusion Transformers for Image and Video Generation](https://mlsanity.com/paper/2312.04557/) (2023)
- [Texture Generation on 3D Meshes with Point-UV Diffusion](https://mlsanity.com/paper/2308.10490/) (2023)
- [Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects](https://mlsanity.com/paper/2407.02430/) (2024)
- [MagicVideo-V2: Multi-Stage High-Aesthetic Video Generation](https://mlsanity.com/paper/2401.04468/) (2024)
- [TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization](https://mlsanity.com/paper/2403.15009/) (2024)
- [FlexiTex: Enhancing Texture Generation via Visual Guidance](https://mlsanity.com/paper/2409.12431/) (2024)
- [RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models](https://mlsanity.com/paper/2409.19989/) (2024)

## Built on by (most cited first, 2 of 2)

- [Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation](https://mlsanity.com/paper/2508.20470/) (2025)
- [DynaMesh: Dynamic 3D Texture Generation](https://mlsanity.com/paper/2610.05529/) (2026)

## Abstract (arXiv)

Current texture synthesis methods, which generate textures from fixed viewpoints, suffer from inconsistencies due to the lack of global context and geometric understanding. Meanwhile, recent advancements in video generation models have demonstrated remarkable success in achieving temporally consistent videos. In this paper, we introduce VideoTex, a novel framework for seamless texture synthesis that leverages video generation models to address both spatial and temporal inconsistencies in 3D textures. Our approach incorporates geometry-aware conditions, enabling precise utilization of 3D mesh structures. Additionally, we propose a structure-wise UV diffusion strategy, which enhances the generation of occluded areas by preserving semantic information, resulting in smoother and more coherent textures. VideoTex not only achieves smoother transitions across UV boundaries but also ensures high-quality, temporally stable textures across video frames. Extensive experiments demonstrate that VideoTex outperforms existing methods in texture fidelity, seam blending, and stability, paving the way for dynamic real-time applications that demand both visual quality and temporal coherence.
