# 3DGH: 3D Head Generation with Composable Hair and Face

arXiv: https://arxiv.org/abs/2506.20875 · HTML: https://mlsanity.com/paper/2506.20875/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 60 references that are in the map.
- First posted on arXiv 25 Jun 2025.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [AdaFace: Quality Adaptive Margin for Face Recognition](https://mlsanity.com/paper/2204.00964/) (2022)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [SEAN: Image Synthesis with Semantic Region-Adaptive Normalization](https://mlsanity.com/paper/1911.12861/) (2019)
- [PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360circ](https://mlsanity.com/paper/2303.13071/) (2023)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [GIRAFFE HD: A High-Resolution 3D-aware Generative Model](https://mlsanity.com/paper/2203.14954/) (2022)
- [HairCLIP: Design Your Hair by Text and Reference Image](https://mlsanity.com/paper/2112.05142/) (2021)
- [GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians](https://mlsanity.com/paper/2402.10483/) (2024)
- [RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars](https://mlsanity.com/paper/2305.13353/) (2023)
- [HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling](https://mlsanity.com/paper/2303.02700/) (2023)
- [HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles](https://mlsanity.com/paper/2312.11666/) (2023)
- [SphereHead: Stable 3D Full-head Synthesis with Spherical Tri-plane Representation](https://mlsanity.com/paper/2404.05680/) (2024)
- [HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture](https://mlsanity.com/paper/2112.06904/) (2021)
- [Perm: A Parametric Representation for Multi-Style 3D Hair Modeling](https://mlsanity.com/paper/2407.19451/) (2024)
- [Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation](https://mlsanity.com/paper/2303.09036/) (2023)
- [HairCLIPv2: Unifying Hair Editing via Proxy Feature Blending](https://mlsanity.com/paper/2310.10651/) (2023)
- [Rasterized Edge Gradients: Handling Discontinuities Differentiably](https://mlsanity.com/paper/2405.02508/) (2024)
- [HairFastGAN: Realistic and Robust Hair Transfer with a Fast Encoder-Based Approach](https://mlsanity.com/paper/2404.01094/) (2024)
- [Reference-Based 3D-Aware Image Editing with Triplanes](https://mlsanity.com/paper/2404.03632/) (2024)

## Built on by (most cited first, 8 of 8)

- [Stable-Hair v2: Real-World Hair Transfer via Multiple-View Diffusion Model](https://mlsanity.com/paper/2507.07591/) (2025)
- [Condition Matters in Full-head 3D GANs](https://mlsanity.com/paper/2602.07198/) (2026)
- [PhysHead: Simulation-Ready Gaussian Head Avatars](https://mlsanity.com/paper/2604.06467/) (2026)
- [FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures](https://mlsanity.com/paper/2603.23345/) (2026)
- [Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars](https://mlsanity.com/paper/2604.14541/) (2026)
- [One-shot Compositional 3D Head Avatars with Deformable Hair](https://mlsanity.com/paper/2604.14782/) (2026)
- [COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing](https://mlsanity.com/paper/2605.24114/) (2026)
- [Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands](https://mlsanity.com/paper/2607.09811/) (2026)

## Abstract (arXiv)

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.
