# How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?

arXiv: https://arxiv.org/abs/2506.20795 · HTML: https://mlsanity.com/paper/2506.20795/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 66 references that are in the map.
- First posted on arXiv 25 Jun 2025.

## Builds on (most cited first, 30 of 34)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A Comprehensive Review of YOLO Architectures in Computer Vision: From YOLOv1 to YOLOv8 and YOLO-NAS](https://mlsanity.com/paper/2304.00501/) (2023)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats](https://mlsanity.com/paper/2212.14474/) (2022)
- [Foundation Models for Video Understanding: A Survey](https://mlsanity.com/paper/2405.03770/) (2024)
- [ViPLO: Vision Transformer based Pose-Conditioned Self-Loop Graph for Human-Object Interaction Detection](https://mlsanity.com/paper/2304.08114/) (2023)
- [SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training](https://mlsanity.com/paper/2307.08476/) (2023)
- [MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimation](https://mlsanity.com/paper/2007.07227/) (2020)
- [Traffic Control Gesture Recognition for Autonomous Vehicles](https://mlsanity.com/paper/2007.16072/) (2020)
- [Self-Feedback DETR for Temporal Action Detection](https://mlsanity.com/paper/2308.10570/) (2023)
- [Cross-Modal Learning with 3D Deformable Attention for Action Recognition](https://mlsanity.com/paper/2212.05638/) (2022)
- [UAV-GESTURE: A Dataset for UAV Control and Gesture Recognition](https://mlsanity.com/paper/1901.02602/) (2019)
- [Zero-Shot Action Recognition in Videos: A Survey](https://mlsanity.com/paper/1909.06423/) (2019)
- [Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performances](https://mlsanity.com/paper/2303.10280/) (2023)
- [VideoGLUE: Video General Understanding Evaluation of Foundation Models](https://mlsanity.com/paper/2307.03166/) (2023)
- [Survey on Hand Gesture Recognition from Visual Input](https://mlsanity.com/paper/2501.11992/) (2025)
- [Few-shot Action Recognition with Captioning Foundation Models](https://mlsanity.com/paper/2310.10125/) (2023)
- [TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential](https://mlsanity.com/paper/2304.11631/) (2023)
- [A Proposed Set of Communicative Gestures for Human Robot Interaction and an RGB Image-based Gesture Recognizer Implemented in ROS](https://mlsanity.com/paper/2109.09908/) (2021)
- [Fast Gesture Recognition with Multiple Stream Discrete HMMs on 3D Skeletons](https://mlsanity.com/paper/1703.02931/) (2017)

## Built on by (most cited first, 1 of 1)

- [Skeleton-based Zero-Shot Spatio-Temporal Action Localization via Weakly-Supervised Pretraining](https://mlsanity.com/paper/2608.25701/) (2026)

## Abstract (arXiv)

Gestures enable non-verbal human-robot communication, especially in noisy environments like agile production. Traditional deep learning-based gesture recognition relies on task-specific architectures using images, videos, or skeletal pose estimates as input. Meanwhile, Vision Foundation Models (VFMs) and Vision Language Models (VLMs) with their strong generalization abilities offer potential to reduce system complexity by replacing dedicated task-specific modules. This study investigates adapting such models for dynamic, full-body gesture recognition, comparing V-JEPA (a state-of-the-art VFM), Gemini Flash 2.0 (a multimodal VLM), and HD-GCN (a top-performing skeleton-based approach). We introduce NUGGET, a dataset tailored for human-robot communication in intralogistics environments, to evaluate the different gesture recognition approaches. In our experiments, HD-GCN achieves best performance, but V-JEPA comes close with a simple, task-specific classification head - thus paving a possible way towards reducing system complexity, by using it as a shared multi-task model. In contrast, Gemini struggles to differentiate gestures based solely on textual descriptions in the zero-shot setting, highlighting the need of further research on suitable input representations for gestures.
