# HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interaction

arXiv: https://arxiv.org/abs/2506.20566 · HTML: https://mlsanity.com/paper/2506.20566/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 17 of its 27 references that are in the map.
- First posted on arXiv 25 Jun 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 17 of 17)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [Robot Learning in Homes: Improving Generalization and Reducing Dataset Bias](https://mlsanity.com/paper/1807.07049/) (2018)
- [Robo2VLM: Visual Question Answering from Large-Scale In-the-Wild Robot Manipulation Datasets](https://mlsanity.com/paper/2505.15517/) (2025)
- [Toward Human-Like Social Robot Navigation: A Large-Scale, Multi-Modal, Social Human Navigation Dataset](https://mlsanity.com/paper/2303.14880/) (2023)
- [Robotic Vision for Human-Robot Interaction and Collaboration: A Survey and Systematic Review](https://mlsanity.com/paper/2307.15363/) (2023)
- [ManipBench: Benchmarking Vision-Language Models for Low-Level Robot Manipulation](https://mlsanity.com/paper/2505.09698/) (2025)
- [Benchmarking Vision, Language, & Action Models on Robotic Learning Tasks](https://mlsanity.com/paper/2411.05821/) (2024)
- [HandMeThat: Human-Robot Communication in Physical and Social Environments](https://mlsanity.com/paper/2310.03779/) (2023)
- [Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective](https://mlsanity.com/paper/2304.11293/) (2023)
- [Evaluating Vision-Language Models as Evaluators in Path Planning](https://mlsanity.com/paper/2411.18711/) (2024)
- [ManiCast: Collaborative Manipulation with Cost-Aware Human Forecasting](https://mlsanity.com/paper/2310.13258/) (2023)
- [Quori: A Community-Informed Design of a Socially Interactive Humanoid Robot](https://mlsanity.com/paper/2109.00662/) (2021)

## Built on by (most cited first, 4 of 4)

- [Guava: Distilling Frontier VLMs into a Compact Agent through a Robotic Manipulation Harness](https://mlsanity.com/paper/2606.18363/) (2026)
- [How Good are Foundation Models in Step-by-Step Embodied Reasoning?](https://mlsanity.com/paper/2509.15293/) (2025)
- [Vision-Language Models on the Edge for Real-Time Robotic Perception](https://mlsanity.com/paper/2601.14921/) (2026)
- [HRIBench: Benchmarking Interaction-Centric Human-Robot Collaboration](https://mlsanity.com/paper/2607.13056/) (2026)

## Abstract (arXiv)

Real-time human perception is crucial for effective human-robot interaction (HRI). Large vision-language models (VLMs) offer promising generalizable perceptual capabilities but often suffer from high latency, which negatively impacts user experience and limits VLM applicability in real-world scenarios. To systematically study VLM capabilities in human perception for HRI and performance-latency trade-offs, we introduce HRIBench, a visual question-answering (VQA) benchmark designed to evaluate VLMs across a diverse set of human perceptual tasks critical for HRI. HRIBench covers five key domains: (1) non-verbal cue understanding, (2) verbal instruction understanding, (3) human-robot object relationship understanding, (4) social navigation, and (5) person identification. To construct HRIBench, we collected data from real-world HRI environments to curate questions for non-verbal cue understanding, and leveraged publicly available datasets for the remaining four domains. We curated 200 VQA questions for each domain, resulting in a total of 1000 questions for HRIBench. We then conducted a comprehensive evaluation of both state-of-the-art closed-source and open-source VLMs (N=11) on HRIBench. Our results show that, despite their generalizability, current VLMs still struggle with core perceptual capabilities essential for HRI. Moreover, none of the models within our experiments demonstrated a satisfactory performance-latency trade-off suitable for real-time deployment, underscoring the need for future research on developing smaller, low-latency VLMs with improved human perception capabilities. HRIBench and our results can be found in this Github repository: https://github.com/interaction-lab/HRIBench.
