# AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models

arXiv: https://arxiv.org/abs/2506.19851 · HTML: https://mlsanity.com/paper/2506.19851/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 58 of its 94 references that are in the map.
- First posted on arXiv 24 Jun 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 58)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)

## Built on by (most cited first, 15 of 15)

- [Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis](https://mlsanity.com/paper/2601.14253/) (2026)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [Choreographing a World of Dynamic Objects](https://mlsanity.com/paper/2601.04194/) (2026)
- [BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation](https://mlsanity.com/paper/2602.18873/) (2026)
- [AniGen: Unified S3 Fields for Animatable 3D Asset Generation](https://mlsanity.com/paper/2604.08746/) (2026)
- [UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework](https://mlsanity.com/paper/2512.03918/) (2025)
- [Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization](https://mlsanity.com/paper/2605.28394/) (2026)
- [TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation](https://mlsanity.com/paper/2606.12153/) (2026)
- [Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories](https://mlsanity.com/paper/2606.25344/) (2026)
- [UniMate: One Unified Model to Animate Diverse Skeletons](https://mlsanity.com/paper/2609.05415/) (2026)
- [A Few-Step Generative Model on Cumulative Flow Maps](https://mlsanity.com/paper/2605.03623/) (2026)
- [Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation](https://mlsanity.com/paper/2605.13129/) (2026)
- [Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text](https://mlsanity.com/paper/2606.05162/) (2026)
- [AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects](https://mlsanity.com/paper/2606.10988/) (2026)
- [G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors](https://mlsanity.com/paper/2608.01726/) (2026)

## Abstract (arXiv)

We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Project page: hrefhttps://anima-x.github.io/https://anima-x.github.io/.
