# ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model

arXiv: https://arxiv.org/abs/2506.19842 · HTML: https://mlsanity.com/paper/2506.19842/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 48 of its 52 references that are in the map.
- First posted on arXiv 24 Jun 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 48)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulation](https://mlsanity.com/paper/2209.05451/) (2022)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving](https://mlsanity.com/paper/2309.09777/) (2023)
- [Real-World Robot Learning with Masked Visual Pre-training](https://mlsanity.com/paper/2210.03109/) (2022)
- [OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving](https://mlsanity.com/paper/2311.16038/) (2023)
- [RVT: Robotic View Transformer for 3D Object Manipulation](https://mlsanity.com/paper/2306.14896/) (2023)
- [Masked World Models for Visual Control](https://mlsanity.com/paper/2206.14244/) (2022)
- [The Unsurprising Effectiveness of Pre-Trained Vision Models for Control](https://mlsanity.com/paper/2203.03580/) (2022)
- [Structured World Models from Human Videos](https://mlsanity.com/paper/2308.10901/) (2023)
- [Act3D: 3D Feature Field Transformers for Multi-Task Robotic Manipulation](https://mlsanity.com/paper/2306.17817/) (2023)
- [Generalization in Reinforcement Learning by Soft Data Augmentation](https://mlsanity.com/paper/2011.13389/) (2020)
- [RVT-2: Learning Precise Manipulation from Few Demonstrations](https://mlsanity.com/paper/2406.08545/) (2024)
- [Reinforcement Learning with Action-Free Pre-Training from Videos](https://mlsanity.com/paper/2203.13880/) (2022)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields](https://mlsanity.com/paper/2308.16891/) (2023)
- [Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learning](https://mlsanity.com/paper/2407.03162/) (2024)
- [PolarNet: 3D Point Clouds for Language-Guided Robotic Manipulation](https://mlsanity.com/paper/2309.15596/) (2023)

## Built on by (most cited first, 11 of 11)

- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation](https://mlsanity.com/paper/2602.09878/) (2026)
- [Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing](https://mlsanity.com/paper/2508.03227/) (2025)
- [WM-DAgger: Enabling Efficient Data Aggregation for Imitation Learning with World Models](https://mlsanity.com/paper/2604.11351/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [World-Action Models for Robot Learning and Control: A Survey](https://mlsanity.com/paper/2609.16074/) (2026)
- [Learning Visual Feature-Based World Models via Residual Latent Action](https://mlsanity.com/paper/2605.07079/) (2026)
- [Uncertainty-Aware World Model for Aerial Image-Goal Navigation](https://mlsanity.com/paper/2608.05597/) (2026)
- [Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects](https://mlsanity.com/paper/2606.01950/) (2026)
- [SPGrasp: Spatiotemporal Prompt-driven Grasp Synthesis in Dynamic Scenes](https://mlsanity.com/paper/2508.20547/) (2025)

## Abstract (arXiv)

Multi-task robotic bimanual manipulation is becoming increasingly popular as it enables sophisticated tasks that require diverse dual-arm collaboration patterns. Compared to unimanual manipulation, bimanual tasks pose challenges to understanding the multi-body spatiotemporal dynamics. An existing method ManiGaussian pioneers encoding the spatiotemporal dynamics into the visual representation via Gaussian world model for single-arm settings, which ignores the interaction of multiple embodiments for dual-arm systems with significant performance drop. In this paper, we propose ManiGaussian++, an extension of ManiGaussian framework that improves multi-task bimanual manipulation by digesting multi-body scene dynamics through a hierarchical Gaussian world model. To be specific, we first generate task-oriented Gaussian Splatting from intermediate visual features, which aims to differentiate acting and stabilizing arms for multi-body spatiotemporal dynamics modeling. We then build a hierarchical Gaussian world model with the leader-follower architecture, where the multi-body spatiotemporal dynamics is mined for intermediate visual representation via future scene prediction. The leader predicts Gaussian Splatting deformation caused by motions of the stabilizing arm, through which the follower generates the physical consequences resulted from the movement of the acting arm. As a result, our method significantly outperforms the current state-of-the-art bimanual manipulation techniques by an improvement of 20.2% in 10 simulated tasks, and achieves 60% success rate on average in 9 challenging real-world tasks. Our code is available at https://github.com/April-Yz/ManiGaussian_Bimanual.
