# SloMoDeblur: A Large-Scale Smartphone Image Deblurring Dataset

arXiv: https://arxiv.org/abs/2506.19445 · HTML: https://mlsanity.com/paper/2506.19445/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 34 references that are in the map.
- First posted on arXiv 24 Jun 2025.

## Builds on (most cited first, 15 of 15)

- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Rethinking Coarse-to-Fine Approach in Single Image Deblurring](https://mlsanity.com/paper/2108.05054/) (2021)
- [Deep Stacked Hierarchical Multi-patch Network for Image Deblurring](https://mlsanity.com/paper/1904.03468/) (2019)
- [Human-Aware Motion Deblurring](https://mlsanity.com/paper/2001.06816/) (2020)
- [Efficient Frequency Domain-based Transformers for High-Quality Image Deblurring](https://mlsanity.com/paper/2211.12250/) (2022)
- [Learning a Convolutional Neural Network for Non-uniform Motion Blur Removal](https://mlsanity.com/paper/1503.00593/) (2015)
- [Intriguing Findings of Frequency Selection for Image Deblurring](https://mlsanity.com/paper/2111.11745/) (2021)
- [A Neural Approach to Blind Motion Deblurring](https://mlsanity.com/paper/1603.04771/) (2016)
- [Learning to Deblur](https://mlsanity.com/paper/1406.7444/) (2014)
- [Efficient Visual State Space Model for Image Deblurring](https://mlsanity.com/paper/2405.14343/) (2024)
- [AdaRevD: Adaptive Patch Exiting Reversible Decoder Pushes the Limit of Image Deblurring](https://mlsanity.com/paper/2406.09135/) (2024)
- [LoFormer: Local Frequency Transformer for Image Deblurring](https://mlsanity.com/paper/2407.16993/) (2024)

## Built on by (most cited first, 1 of 1)

- [Revisiting Ground-Truth Synthesis from High-Speed Video: Exact Validity Conditions and an Audited Consumer Capture Corpus](https://mlsanity.com/paper/2610.05298/) (2026)

## Abstract (arXiv)

Motion blur remains one of the most common and visually disruptive degradations in real-world smartphone imaging, yet existing deblurring benchmarks are often limited in scale, resolution, or domain relevance. This gap is especially pronounced for smartphones, where rolling shutter, small sensors, and ISP processing produce blur statistics that differ from GoPro/DSLR-based benchmarks. We introduce a large-scale smartphone-oriented deblurring dataset constructed from 240~fps slow-motion video. To approximate exposure-time radiance integration, we synthesize blur by temporally averaging a fixed window of N=30 consecutive frames, which corresponds to an effective exposure of T=1/8~second, and we select the temporally centered frame as the sharp ground truth. The resulting benchmark contains 42,045 paired blur--sharp images at 1920×1080 resolution spanning 843 distinct scenes, with a train/test split of 37,841/4,204 pairs. We benchmark multiple state-of-the-art deblurring models using PSNR and SSIM and observe consistent performance degradation relative to the baseline similarity between the input blurry images and ground truth, underscoring the realism and difficulty of the proposed data. We release the dataset and generation scripts via HuggingFace to facilitate the development and evaluation of robust, deployment-oriented deblurring methods.
