# Online Multi-Agent Control with Adversarial Disturbances

arXiv: https://arxiv.org/abs/2506.18814 · HTML: https://mlsanity.com/paper/2506.18814/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 54 of its 75 references that are in the map.
- First posted on arXiv 23 Jun 2025.

## Builds on (most cited first, 30 of 54)

- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Online Control with Adversarial Disturbances](https://mlsanity.com/paper/1902.08721/) (2019)
- [Improper Learning for Non-Stochastic Control](https://mlsanity.com/paper/2001.09254/) (2020)
- [Gradient Descent Learns Linear Dynamical Systems](https://mlsanity.com/paper/1609.05191/) (2016)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Online Linear Quadratic Control](https://mlsanity.com/paper/1806.07104/) (2018)
- [The Nonstochastic Control Problem](https://mlsanity.com/paper/1911.12178/) (2019)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Logarithmic Regret for Adversarial Online Control](https://mlsanity.com/paper/2003.00189/) (2020)
- [Adaptive Regret for Control of Time-Varying Dynamics](https://mlsanity.com/paper/2007.04393/) (2020)
- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [Gradient play in stochastic games: stationary points, convergence, and sample complexity](https://mlsanity.com/paper/2106.00198/) (2021)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Making Non-Stochastic Control (Almost) as Easy as Stochastic](https://mlsanity.com/paper/2006.05910/) (2020)
- [Independent Learning in Stochastic Games](https://mlsanity.com/paper/2111.11743/) (2021)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [On the Non-asymptotic and Sharp Lower Tail Bounds of Random Variables](https://mlsanity.com/paper/1810.09006/) (2018)
- [Multi-agent online learning in time-varying games](https://mlsanity.com/paper/1809.03066/) (2018)
- [Policy-Gradient Algorithms Have No Guarantees of Convergence in Linear Quadratic Games](https://mlsanity.com/paper/1907.03712/) (2019)
- [Non-Stochastic Control with Bandit Feedback](https://mlsanity.com/paper/2008.05523/) (2020)
- [Global Convergence of Policy Gradient for Sequential Zero-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/1911.04672/) (2019)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Online Control of Unknown Time-Varying Dynamical Systems](https://mlsanity.com/paper/2202.07890/) (2022)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Online Learning in Periodic Zero-Sum Games](https://mlsanity.com/paper/2111.03377/) (2021)
- [On the Last-iterate Convergence in Time-varying Zero-sum Games: Extra Gradient Succeeds where Optimism Fails](https://mlsanity.com/paper/2310.02604/) (2023)
- [Regret Analysis of Distributed Online LQR Control for Unknown LTI Systems](https://mlsanity.com/paper/2105.07310/) (2021)
- [Online Convex Optimization with Unbounded Memory](https://mlsanity.com/paper/2210.09903/) (2022)

## Abstract (arXiv)

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial disturbances is critical. In this paper, we study online control in multi-agent linear dynamical systems subject to such disturbances. In contrast to most prior work in multi-agent control, which typically assumes noiseless or stochastically perturbed dynamics, we consider an online setting where disturbances can be adversarial, and where each agent seeks to minimize its own sequence of convex losses. Under two feedback models, we analyze online gradient-based controllers with local policy updates. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon and that highlight different scalings with the number of agents. When agents' objectives are aligned, we further show that the multi-agent control problem induces a time-varying potential game for which we derive equilibrium tracking guarantees. Together, our results take a first step in bridging online control with online learning in games, establishing robust individual and collective performance guarantees in dynamic continuous-state environments.
