# Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2506.18721 · HTML: https://mlsanity.com/paper/2506.18721/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 34 references that are in the map.
- First posted on arXiv 23 Jun 2025.

## Builds on (most cited first, 20 of 20)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Learning Word Vectors for 157 Languages](https://mlsanity.com/paper/1802.06893/) (2018)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose](https://mlsanity.com/paper/2007.00394/) (2020)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Simple and Effective Dimensionality Reduction for Word Embeddings](https://mlsanity.com/paper/1708.03629/) (2017)
- [Ring loss: Convex Feature Normalization for Face Recognition](https://mlsanity.com/paper/1803.00130/) (2018)
- [Action Transformer: A Self-Attention Model for Short-Time Pose-Based Human Action Recognition](https://mlsanity.com/paper/2107.00606/) (2021)
- [ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understanding](https://mlsanity.com/paper/2304.08210/) (2023)
- [Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition](https://mlsanity.com/paper/2110.14994/) (2021)
- [How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks](https://mlsanity.com/paper/2306.05844/) (2023)
- [FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations](https://mlsanity.com/paper/2211.14309/) (2022)
- [Fusing Hand and Body Skeletons for Human Action Recognition in Assembly](https://mlsanity.com/paper/2307.09238/) (2023)

## Abstract (arXiv)

Effective human action recognition is widely used for cobots in Industry 4.0 to assist in assembly tasks. However, conventional skeleton-based methods often lose keypoint semantics, limiting their effectiveness in complex interactions. In this work, we introduce a novel approach to skeleton-based action recognition that enriches input representations by leveraging word embeddings to encode semantic information. Our method replaces one-hot encodings with semantic volumes, enabling the model to capture meaningful relationships between joints and objects. Through extensive experiments on multiple assembly datasets, we demonstrate that our approach significantly improves classification performance, and enhances generalization capabilities by simultaneously supporting different skeleton types and object classes. Our findings highlight the potential of incorporating semantic information to enhance skeleton-based action recognition in dynamic and diverse environments.
