# Auto-Regressive Surface Cutting

arXiv: https://arxiv.org/abs/2506.18017 · HTML: https://mlsanity.com/paper/2506.18017/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 49 references that are in the map.
- First posted on arXiv 22 Jun 2025.

## Builds on (most cited first, 27 of 27)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Infinity: Scaling Bitwise AutoRegressive Modeling for High-Resolution Image Synthesis](https://mlsanity.com/paper/2412.04431/) (2024)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias](https://mlsanity.com/paper/2101.07296/) (2021)
- [SAMPart3D: Segment Any Part in 3D Objects](https://mlsanity.com/paper/2411.07184/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [EC-Net: an Edge-aware Point set Consolidation Network](https://mlsanity.com/paper/1807.06010/) (2018)
- [Scaling Mesh Generation via Compressive Tokenization](https://mlsanity.com/paper/2411.07025/) (2024)
- [PIE-NET: Parametric Inference of Point Cloud Edges](https://mlsanity.com/paper/2007.04883/) (2020)
- [HoloPart: Generative 3D Part Amodal Segmentation](https://mlsanity.com/paper/2504.07943/) (2025)
- [Part123: Part-aware 3D Reconstruction from a Single-view Image](https://mlsanity.com/paper/2405.16888/) (2024)
- [Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels](https://mlsanity.com/paper/2006.04325/) (2020)
- [Nuvo: Neural UV Mapping for Unruly 3D Representations](https://mlsanity.com/paper/2312.05283/) (2023)
- [NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point Cloud](https://mlsanity.com/paper/2303.16465/) (2023)
- [Flatten Anything: Unsupervised Neural Surface Parameterization](https://mlsanity.com/paper/2405.14633/) (2024)
- [PCEDNet : A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds](https://mlsanity.com/paper/2011.01630/) (2020)
- [CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation](https://mlsanity.com/paper/2504.19174/) (2025)

## Built on by (most cited first, 8 of 8)

- [X-Part: high fidelity and structure coherent shape decomposition](https://mlsanity.com/paper/2509.08643/) (2025)
- [QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models](https://mlsanity.com/paper/2509.21420/) (2025)
- [HY3D-Bench: Generation of 3D Assets](https://mlsanity.com/paper/2602.03907/) (2026)
- [SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning](https://mlsanity.com/paper/2509.20725/) (2025)
- [ArtUV: Artist-style UV Unwrapping](https://mlsanity.com/paper/2509.20710/) (2025)
- [SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching](https://mlsanity.com/paper/2607.12379/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)
- [PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations](https://mlsanity.com/paper/2609.03341/) (2026)

## Abstract (arXiv)

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produce technically valid but overly fragmented atlases that lack semantic coherence. We introduce SeamGPT, an auto-regressive model that generates cutting seams by mimicking professional workflows. Our key technical innovation lies in formulating surface cutting as a next token prediction task: sample point clouds on mesh vertices and edges, encode them as shape conditions, and employ a GPT-style transformer to sequentially predict seam segments with quantized 3D coordinates. Our approach achieves exceptional performance on UV unwrapping benchmarks containing both manifold and non-manifold meshes, including artist-created, and 3D-scanned models. In addition, it enhances existing 3D segmentation tools by providing clean boundaries for part decomposition.
