# Adaptive Social Metaverse Streaming based on Federated Multi-Agent Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.17342 · HTML: https://mlsanity.com/paper/2506.17342/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 40 references that are in the map.
- First posted on arXiv 19 Jun 2025.

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Blockchained On-Device Federated Learning](https://mlsanity.com/paper/1808.03949/) (2018)
- [A Survey on Metaverse: Fundamentals, Security, and Privacy](https://mlsanity.com/paper/2203.02662/) (2022)
- [Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU](https://mlsanity.com/paper/1611.06256/) (2016)
- [Tiyuntsong: A Self-Play Reinforcement Learning Approach for ABR Video Streaming](https://mlsanity.com/paper/1811.06166/) (2018)
- [Interacting with New York City Data by HoloLens through Remote Rendering](https://mlsanity.com/paper/2212.10295/) (2022)
- [Federated Learning for Metaverse: A Survey](https://mlsanity.com/paper/2303.17987/) (2023)
- [Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing](https://mlsanity.com/paper/2312.15313/) (2023)

## Abstract (arXiv)

The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions require continuous collection of biometric and behavioral data. At the same time, ensuring high-quality, low-latency streaming is difficult due to the demands of real-time interaction, immersive rendering, and bandwidth optimization. To address these issues, we propose ASMS (Adaptive Social Metaverse Streaming), a novel streaming system based on Federated Multi-Agent Proximal Policy Optimization (F-MAPPO). ASMS leverages F-MAPPO, which integrates federated learning (FL) and deep reinforcement learning (DRL) to dynamically adjust streaming bit rates while preserving user privacy. Experimental results show that ASMS improves user experience by at least 14% compared to existing streaming methods across various network conditions. Therefore, ASMS enhances the social metaverse experience by providing seamless and immersive streaming, even in dynamic and resource-constrained networks, while ensuring that sensitive user data remains on local devices.
