# From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

arXiv: https://arxiv.org/abs/2506.17294 · HTML: https://mlsanity.com/paper/2506.17294/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 106 references that are in the map.
- First posted on arXiv 17 Jun 2025.

## Builds on (most cited first, 30 of 43)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [EfficientDet: Scalable and Efficient Object Detection](https://mlsanity.com/paper/1911.09070/) (2019)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [Justice or Prejudice? Quantifying Biases in LLM-as-a-Judge](https://mlsanity.com/paper/2410.02736/) (2024)
- [PandaLM: An Automatic Evaluation Benchmark for LLM Instruction Tuning Optimization](https://mlsanity.com/paper/2306.05087/) (2023)
- [Evaluation of Text Generation: A Survey](https://mlsanity.com/paper/2006.14799/) (2020)
- [Judging the Judges: A Systematic Study of Position Bias in LLM-as-a-Judge](https://mlsanity.com/paper/2406.07791/) (2024)
- [Agentic Retrieval-Augmented Generation: A Survey on Agentic RAG](https://mlsanity.com/paper/2501.09136/) (2025)
- [Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation](https://mlsanity.com/paper/1703.09902/) (2017)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [RankME: Reliable Human Ratings for Natural Language Generation](https://mlsanity.com/paper/1803.05928/) (2018)
- [Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4](https://mlsanity.com/paper/2309.17277/) (2023)
- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [Align Anything: Training All-Modality Models to Follow Instructions with Language Feedback](https://mlsanity.com/paper/2412.15838/) (2024)
- [MatchTime: Towards Automatic Soccer Game Commentary Generation](https://mlsanity.com/paper/2406.18530/) (2024)
- [What to talk about and how? Selective Generation using LSTMs with Coarse-to-Fine Alignment](https://mlsanity.com/paper/1509.00838/) (2015)
- [GOAL: A Challenging Knowledge-grounded Video Captioning Benchmark for Real-time Soccer Commentary Generation](https://mlsanity.com/paper/2303.14655/) (2023)
- [Feature Combination Meets Attention: Baidu Soccer Embeddings and Transformer based Temporal Detection](https://mlsanity.com/paper/2106.14447/) (2021)
- [Exploring the Reliability of Large Language Models as Customized Evaluators for Diverse NLP Tasks](https://mlsanity.com/paper/2310.19740/) (2023)
- [Simple LLM Prompting is State-of-the-Art for Robust and Multilingual Dialogue Evaluation](https://mlsanity.com/paper/2308.16797/) (2023)
- [Are Large Vision Language Models Good Game Players?](https://mlsanity.com/paper/2503.02358/) (2025)
- [Improving Chess Commentaries by Combining Language Models with Symbolic Reasoning Engines](https://mlsanity.com/paper/2212.08195/) (2022)
- [TimeSoccer: An End-to-End Multimodal Large Language Model for Soccer Commentary Generation](https://mlsanity.com/paper/2504.17365/) (2025)
- [SoccerNet-Echoes: A Soccer Game Audio Commentary Dataset](https://mlsanity.com/paper/2405.07354/) (2024)

## Built on by (most cited first, 3 of 3)

- [Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation](https://mlsanity.com/paper/2606.13322/) (2026)
- [An LLM-Based Automatic Sportscast Solution for Robot Soccer Matches](https://mlsanity.com/paper/2607.14809/) (2026)
- [GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary](https://mlsanity.com/paper/2610.11129/) (2026)

## Abstract (arXiv)

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.
