# SimuPanel: A Novel Immersive Multi-Agent System to Simulate Interactive Expert Panel Discussion

arXiv: https://arxiv.org/abs/2506.16010 · HTML: https://mlsanity.com/paper/2506.16010/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 16 of its 48 references that are in the map.
- First posted on arXiv 19 Jun 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 16 of 16)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Seed-TTS: A Family of High-Quality Versatile Speech Generation Models](https://mlsanity.com/paper/2406.02430/) (2024)
- [To CoT or not to CoT? Chain-of-thought helps mainly on math and symbolic reasoning](https://mlsanity.com/paper/2409.12183/) (2024)
- [Self-collaboration Code Generation via ChatGPT](https://mlsanity.com/paper/2304.07590/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Large Language Model Guided Tree-of-Thought](https://mlsanity.com/paper/2305.08291/) (2023)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalization](https://mlsanity.com/paper/2406.01171/) (2024)
- [Quantifying the Persona Effect in LLM Simulations](https://mlsanity.com/paper/2402.10811/) (2024)
- [Chain of Ideas: Revolutionizing Research Via Novel Idea Development with LLM Agents](https://mlsanity.com/paper/2410.13185/) (2024)
- [How should my chatbot interact? A survey on human-chatbot interaction design](https://mlsanity.com/paper/1904.02743/) (2019)
- [Lyfe Agents: Generative agents for low-cost real-time social interactions](https://mlsanity.com/paper/2310.02172/) (2023)
- [Agents Thinking Fast and Slow: A Talker-Reasoner Architecture](https://mlsanity.com/paper/2410.08328/) (2024)
- [LLM-based Human Simulations Have Not Yet Been Reliable](https://mlsanity.com/paper/2501.08579/) (2025)

## Built on by (most cited first, 2 of 2)

- [Synthia: Scalable Grounded Persona Generation from Social Media Data](https://mlsanity.com/paper/2507.14922/) (2025)
- [DocuTeam: Mixed-Initiative Multi-Agent Discussions around Evolving Documents](https://mlsanity.com/paper/2609.29309/) (2026)

## Abstract (arXiv)

Panel discussion allows the audience to learn different perspectives through interactive discussions among experts moderated by a host and a Q&A session with the audience. Despite its benefits, panel discussion in the real world is inaccessible to many who do not have the privilege to participate due to geographical, financial, and time constraints. We present SimuPanel, which simulates panel discussions among academic experts through LLM-based multi-agent interaction. It enables users to define topics of interest for the panel, observe the expert discussion, engage in Q&A, and take notes. SimuPanel employs a host-expert architecture where each panel member is simulated by an agent with specialized expertise, and the panel is visualized in an immersive 3D environment to enhance engagement. Traditional dialogue generation struggles to capture the depth and interactivity of real-world panel discussions. To address this limitation, we propose a novel multi-agent interaction framework that simulates authentic panel dynamics by modeling reasoning strategies and personas of experts grounded in multimedia sources. This framework enables agents to dynamically recall and contribute to the discussion based on past experiences from diverse perspectives. Our technical evaluation and the user study with university students show that SimuPanel was able to simulate more in-depth discussions and engage participants to interact with and reflect on the discussions. As a first step in this direction, we offer design implications for future avenues to improve and harness the power of panel discussion for multimedia learning.
