# Graphics4Science: Computer Graphics for Scientific Impacts

arXiv: https://arxiv.org/abs/2506.15786 · HTML: https://mlsanity.com/paper/2506.15786/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 7 references that are in the map.
- First posted on arXiv 18 Jun 2025.

## Builds on (most cited first, 1 of 1)

- [Reconstructing Humans with a Biomechanically Accurate Skeleton](https://mlsanity.com/paper/2503.21751/) (2025)

## Abstract (arXiv)

Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization for medical imaging to its role in modern computational modeling and simulation. This course explores the deep and evolving relationship between computer graphics and science, highlighting past achievements, ongoing contributions, and open questions that remain. We show how core methods, such as geometric reasoning and physical modeling, provide inductive biases that help address challenges in both fields, especially in data-scarce settings. To that end, we aim to reframe graphics as a modeling language for science by bridging vocabulary gaps between the two communities. Designed for both newcomers and experts, Graphics4Science invites the graphics community to engage with science, tackle high-impact problems where graphics expertise can make a difference, and contribute to the future of scientific discovery. Additional details are available on the course website: https://graphics4science.github.io
