# Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos

arXiv: https://arxiv.org/abs/2506.15680 · HTML: https://mlsanity.com/paper/2506.15680/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 59 references that are in the map.
- First posted on arXiv 18 Jun 2025.

## Builds on (most cited first, 30 of 41)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators](https://mlsanity.com/paper/2309.13037/) (2023)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks](https://mlsanity.com/paper/2205.02909/) (2022)
- [DiffPD: Differentiable Projective Dynamics](https://mlsanity.com/paper/2101.05917/) (2021)
- [Learning Visible Connectivity Dynamics for Cloth Smoothing](https://mlsanity.com/paper/2105.10389/) (2021)
- [Learning Neural Constitutive Laws From Motion Observations for Generalizable PDE Dynamics](https://mlsanity.com/paper/2304.14369/) (2023)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [Self-Supervised Learning of State Estimation for Manipulating Deformable Linear Objects](https://mlsanity.com/paper/1911.06283/) (2019)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation](https://mlsanity.com/paper/2003.09044/) (2020)
- [Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics](https://mlsanity.com/paper/2406.10788/) (2024)
- [Dynamic-Resolution Model Learning for Object Pile Manipulation](https://mlsanity.com/paper/2306.16700/) (2023)
- [RoboPack: Learning Tactile-Informed Dynamics Models for Dense Packing](https://mlsanity.com/paper/2407.01418/) (2024)

## Built on by (most cited first, 25 of 25)

- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videos](https://mlsanity.com/paper/2510.08568/) (2025)
- [Native Video-Action Pretraining for Generalizable Robot Control](https://mlsanity.com/paper/2607.08639/) (2026)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels](https://mlsanity.com/paper/2508.17437/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis](https://mlsanity.com/paper/2510.21447/) (2025)
- [SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models](https://mlsanity.com/paper/2512.05955/) (2025)
- [Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields](https://mlsanity.com/paper/2602.00148/) (2026)
- [DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos](https://mlsanity.com/paper/2605.09586/) (2026)
- [Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2606.04269/) (2026)
- [Learning Physics-Guided Residual Dynamics for Deformable Object Simulation](https://mlsanity.com/paper/2607.13451/) (2026)
- [SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents](https://mlsanity.com/paper/2603.23973/) (2026)
- [Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions](https://mlsanity.com/paper/2605.02699/) (2026)
- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)
- [TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinement](https://mlsanity.com/paper/2601.20208/) (2026)
- [Tempered Sequential Monte Carlo for Trajectory and Policy Optimization with Differentiable Dynamics](https://mlsanity.com/paper/2604.21456/) (2026)
- [Learning Object Manipulation from Scratch via Contrastive Interaction](https://mlsanity.com/paper/2606.11525/) (2026)
- [EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video](https://mlsanity.com/paper/2606.16202/) (2026)
- [Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models](https://mlsanity.com/paper/2607.05390/) (2026)
- [PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling](https://mlsanity.com/paper/2609.07532/) (2026)
- [ClothCode: Generative Modeling for Garment State Estimation and Dynamics Prediction](https://mlsanity.com/paper/2610.14200/) (2026)
- [Continuous-Time Cloth Dynamics with Physics-Informed Neural ODEs](https://mlsanity.com/paper/2610.14342/) (2026)

## Abstract (arXiv)

Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that combines object particles and spatial grids in a hybrid representation. Our particle-grid model captures global shape and motion information while predicting dense particle movements, enabling the modeling of objects with varied shapes and materials. Particles represent object shapes, while the spatial grid discretizes the 3D space to ensure spatial continuity and enhance learning efficiency. Coupled with Gaussian Splattings for visual rendering, our framework achieves a fully learning-based digital twin of deformable objects and generates 3D action-conditioned videos. Through experiments, we demonstrate that our model learns the dynamics of diverse objects -- such as ropes, cloths, stuffed animals, and paper bags -- from sparse-view RGB-D recordings of robot-object interactions, while also generalizing at the category level to unseen instances. Our approach outperforms state-of-the-art learning-based and physics-based simulators, particularly in scenarios with limited camera views. Furthermore, we showcase the utility of our learned models in model-based planning, enabling goal-conditioned object manipulation across a range of tasks. The project page is available at https://kywind.github.io/pgnd .
