# FindingDory: A Benchmark to Evaluate Memory in Embodied Agents

arXiv: https://arxiv.org/abs/2506.15635 · HTML: https://mlsanity.com/paper/2506.15635/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 43 of its 57 references that are in the map.
- First posted on arXiv 18 Jun 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 43)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehension](https://mlsanity.com/paper/2307.16125/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [A Simple LLM Framework for Long-Range Video Question-Answering](https://mlsanity.com/paper/2312.17235/) (2023)
- [Revisiting the "Video" in Video-Language Understanding](https://mlsanity.com/paper/2206.01720/) (2022)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [CinePile: A Long Video Question Answering Dataset and Benchmark](https://mlsanity.com/paper/2405.08813/) (2024)
- [HomeRobot: Open-Vocabulary Mobile Manipulation](https://mlsanity.com/paper/2306.11565/) (2023)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [MileBench: Benchmarking MLLMs in Long Context](https://mlsanity.com/paper/2404.18532/) (2024)

## Built on by (most cited first, 12 of 12)

- [A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents](https://mlsanity.com/paper/2602.06052/) (2026)
- [PersONAL: Towards a Comprehensive Benchmark for Personalized Embodied Agents](https://mlsanity.com/paper/2509.19843/) (2025)
- [FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering](https://mlsanity.com/paper/2603.04349/) (2026)
- [EgoExoMem: Cross-View Memory Reasoning over Synchronized Egocentric and Exocentric Videos](https://mlsanity.com/paper/2605.18734/) (2026)
- [Empowering Real-World: A Survey on the Technology, Practice, and Evaluation of LLM-driven Industry Agents](https://mlsanity.com/paper/2510.17491/) (2025)
- [RAVEN: Long-Horizon Reasoning & Navigation with a Visuo-Spatio-Temporal Memory](https://mlsanity.com/paper/2606.25206/) (2026)
- [DMV-Bench: Diagnosing Long-Horizon Multimodal Agents' Visual Memory with Incidental Cue Injection](https://mlsanity.com/paper/2606.27499/) (2026)
- [eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents](https://mlsanity.com/paper/2606.03374/) (2026)
- [Unified Agent: Managing Interactions across Devices](https://mlsanity.com/paper/2608.05729/) (2026)
- [EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks](https://mlsanity.com/paper/2609.28236/) (2026)
- [Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds](https://mlsanity.com/paper/2609.39166/) (2026)
- [EMBER-Bench: Benchmarking Cross-Event Causal Memory in Long-Horizon Embodied Tasks](https://mlsanity.com/paper/2610.05013/) (2026)

## Abstract (arXiv)

Large vision-language models have recently demonstrated impressive performance in planning and control tasks, driving interest in their application to real-world robotics. However, deploying these models for reasoning in embodied contexts is limited by their ability to incorporate long-term experience collected across multiple days and represented by vast collections of images. Current VLMs typically struggle to process more than a few hundred images concurrently, highlighting the need for more efficient mechanisms to handle long-term memory in embodied settings. To effectively evaluate these models for long-horizon control, a benchmark must specifically target scenarios where memory is crucial for success. Existing long-video QA benchmarks overlook embodied challenges like object manipulation and navigation, which demand low-level skills and fine-grained reasoning over past interactions. Moreover, effective memory integration in embodied agents involves both recalling relevant historical information and executing actions based on that information, making it essential to study these aspects together rather than in isolation. In this work, we introduce a new benchmark for long-range embodied tasks in the Habitat simulator. This benchmark evaluates memory-based capabilities across 60 tasks requiring sustained engagement and contextual awareness in an environment. The tasks can also be procedurally extended to longer and more challenging versions, enabling scalable evaluation of memory and reasoning. We also present baselines that integrate state-of-the-art VLMs with low level navigation policies, assessing their performance on these memory-intensive tasks and highlight areas for improvement.
