# MCOO-SLAM: A Multi-Camera Omnidirectional Object SLAM System

arXiv: https://arxiv.org/abs/2506.15402 · HTML: https://mlsanity.com/paper/2506.15402/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 32 references that are in the map.
- First posted on arXiv 18 Jun 2025.

## Builds on (most cited first, 16 of 16)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [CubeSLAM: Monocular 3D Object SLAM](https://mlsanity.com/paper/1806.00557/) (2018)
- [Fusion++: Volumetric Object-Level SLAM](https://mlsanity.com/paper/1808.08378/) (2018)
- [QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAM](https://mlsanity.com/paper/1804.04011/) (2018)
- [Meaningful Maps With Object-Oriented Semantic Mapping](https://mlsanity.com/paper/1609.07849/) (2016)
- [OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments](https://mlsanity.com/paper/2403.09412/) (2024)
- [SO-SLAM: Semantic Object SLAM with Scale Proportional and Symmetrical Texture Constraints](https://mlsanity.com/paper/2109.04884/) (2021)
- [OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM](https://mlsanity.com/paper/2209.08338/) (2022)
- [An Object SLAM Framework for Association, Mapping, and High-Level Tasks](https://mlsanity.com/paper/2305.07299/) (2023)
- [MultiCol-SLAM - A Modular Real-Time Multi-Camera SLAM System](https://mlsanity.com/paper/1610.07336/) (2016)
- [ROVO: Robust Omnidirectional Visual Odometry for Wide-baseline Wide-FOV Camera Systems](https://mlsanity.com/paper/1902.11154/) (2019)
- [VOOM: Robust Visual Object Odometry and Mapping using Hierarchical Landmarks](https://mlsanity.com/paper/2402.13609/) (2024)

## Built on by (most cited first, 1 of 1)

- [DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild](https://mlsanity.com/paper/2606.25953/) (2026)

## Abstract (arXiv)

Object-level SLAM offers structured and semantically meaningful environment representations, making it more interpretable and suitable for high-level robotic tasks. However, most existing approaches rely on RGB-D sensors or monocular views, which suffer from narrow fields of view, occlusion sensitivity, and limited depth perception-especially in large-scale or outdoor environments. These limitations often restrict the system to observing only partial views of objects from limited perspectives, leading to inaccurate object modeling and unreliable data association. In this work, we propose MCOO-SLAM, a novel Multi-Camera Omnidirectional Object SLAM system that fully leverages surround-view camera configurations to achieve robust, consistent, and semantically enriched mapping in complex outdoor scenarios. Our approach integrates point features and object-level landmarks enhanced with open-vocabulary semantics. A semantic-geometric-temporal fusion strategy is introduced for robust object association across multiple views, leading to improved consistency and accurate object modeling, and an omnidirectional loop closure module is designed to enable viewpoint-invariant place recognition using scene-level descriptors. Furthermore, the constructed map is abstracted into a hierarchical 3D scene graph to support downstream reasoning tasks. Extensive experiments in real-world demonstrate that MCOO-SLAM achieves accurate localization and scalable object-level mapping with improved robustness to occlusion, pose variation, and environmental complexity.
