# Accessible Gesture-Driven Augmented Reality Interaction System

arXiv: https://arxiv.org/abs/2506.15189 · HTML: https://mlsanity.com/paper/2506.15189/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 16 references that are in the map.
- First posted on arXiv 18 Jun 2025.

## Builds on (most cited first, 3 of 3)

- [Not All Images are Worth 16x16 Words: Dynamic Transformers for Efficient Image Recognition](https://mlsanity.com/paper/2105.15075/) (2021)
- [Recent Advances on Federated Learning: A Systematic Survey](https://mlsanity.com/paper/2301.01299/) (2023)
- [CLIP Model for Images to Textual Prompts Based on Top-k Neighbors](https://mlsanity.com/paper/2401.09763/) (2024)

## Abstract (arXiv)

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR environments, leveraging deep learning to recognize hand and body gestures from wearable sensors and cameras, adapting interfaces to user capabilities. The system employs vision transformers (ViTs), temporal convolutional networks (TCNs), and graph attention networks (GATs) for gesture processing, with federated learning ensuring privacy-preserving model training across diverse users. Reinforcement learning optimizes interface elements like menu layouts and interaction modes. Experiments demonstrate a 20% improvement in task completion efficiency and a 25% increase in user satisfaction for motor-impaired users compared to baseline AR systems. This approach enhances AR accessibility and scalability. Keywords: Deep learning, Federated learning, Gesture recognition, Augmented reality, Accessibility, Human-computer interaction
