# SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.14648 · HTML: https://mlsanity.com/paper/2506.14648/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 17 Jun 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 29 of 29)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Deep Reinforcement Learning framework for Autonomous Driving](https://mlsanity.com/paper/1704.02532/) (2017)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [End-to-End Affordance Learning for Robotic Manipulation](https://mlsanity.com/paper/2209.12941/) (2022)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [Symbol Guided Hindsight Priors for Reward Learning from Human Preferences](https://mlsanity.com/paper/2210.09151/) (2022)
- [Exploiting Unlabeled Data for Feedback Efficient Human Preference based Reinforcement Learning](https://mlsanity.com/paper/2302.08738/) (2023)
- [Data Driven Reward Initialization for Preference based Reinforcement Learning](https://mlsanity.com/paper/2302.08733/) (2023)
- [STRAPPER: Preference-based Reinforcement Learning via Self-training Augmentation and Peer Regularization](https://mlsanity.com/paper/2307.09692/) (2023)

## Built on by (most cited first, 1 of 1)

- [Multi-Agent Reinforcement Learning via Agent-Specific Preference](https://mlsanity.com/paper/2608.08604/) (2026)

## Abstract (arXiv)

Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder the application of PbRL. In this paper, we present a novel efficient query selection and preference-guided exploration method, called SENIOR, which could select the meaningful and easy-to-comparison behavior segment pairs to improve human feedback-efficiency and accelerate policy learning with the designed preference-guided intrinsic rewards. Our key idea is twofold: (1) We designed a Motion-Distinction-based Selection scheme (MDS). It selects segment pairs with apparent motion and different directions through kernel density estimation of states, which is more task-related and easy for human preference labeling; (2) We proposed a novel preference-guided exploration method (PGE). It encourages the exploration towards the states with high preference and low visits and continuously guides the agent achieving the valuable samples. The synergy between the two mechanisms could significantly accelerate the progress of reward and policy learning. Our experiments show that SENIOR outperforms other five existing methods in both human feedback-efficiency and policy convergence speed on six complex robot manipulation tasks from simulation and four real-worlds. Videos can be found on our project website: https://2025senior.github.io/
