# PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2506.14596 · HTML: https://mlsanity.com/paper/2506.14596/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 44 references that are in the map.
- First posted on arXiv 17 Jun 2025.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Motif-based Graph Self-Supervised Learning for Molecular Property Prediction](https://mlsanity.com/paper/2110.00987/) (2021)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation](https://mlsanity.com/paper/2105.02465/) (2021)
- [CF-ViT: A General Coarse-to-Fine Method for Vision Transformer](https://mlsanity.com/paper/2203.03821/) (2022)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [Conditional Directed Graph Convolution for 3D Human Pose Estimation](https://mlsanity.com/paper/2107.07797/) (2021)
- [GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/2307.05853/) (2023)
- [Context Modeling in 3D Human Pose Estimation: A Unified Perspective](https://mlsanity.com/paper/2103.15507/) (2021)
- [Hypergraph Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2211.09590/) (2022)
- [3D Human Texture Estimation from a Single Image with Transformers](https://mlsanity.com/paper/2109.02563/) (2021)
- [GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation](https://mlsanity.com/paper/2206.06420/) (2022)
- [Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation](https://mlsanity.com/paper/2302.07408/) (2023)
- [View Invariant 3D Human Pose Estimation](https://mlsanity.com/paper/1901.10841/) (2019)
- [Regular Splitting Graph Network for 3D Human Pose Estimation](https://mlsanity.com/paper/2305.05785/) (2023)
- [SHaRPose: Sparse High-Resolution Representation for Human Pose Estimation](https://mlsanity.com/paper/2312.10758/) (2023)
- [SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation](https://mlsanity.com/paper/2404.15276/) (2024)
- [HopFIR: Hop-wise GraphFormer with Intragroup Joint Refinement for 3D Human Pose Estimation](https://mlsanity.com/paper/2302.14581/) (2023)
- [3D Human Pose Estimation Using M"obius Graph Convolutional Networks](https://mlsanity.com/paper/2203.10554/) (2022)

## Abstract (arXiv)

Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint occlusions or rapid motion changes. To address these challenges, we propose the PoseGRAF framework. We first construct a dual graph convolutional structure that separately processes joint and bone graphs, effectively capturing their local dependencies. A Cross-Attention module is then introduced to model interdependencies between bone directions and joint features. Building upon this, a dynamic fusion module is designed to adaptively integrate both feature types by leveraging the relational dependencies between joints and bones. An improved Transformer encoder is further incorporated in a residual manner to generate the final output. Experimental results on the Human3.6M and MPI-INF-3DHP datasets show that our method exceeds state-of-the-art approaches. Additional evaluations on in-the-wild videos further validate its generalizability. The code is publicly available at https://github.com/iCityLab/PoseGRAF.
