# What's in the Box? Reasoning about Unseen Objects from Multimodal Cues

arXiv: https://arxiv.org/abs/2506.14212 · HTML: https://mlsanity.com/paper/2506.14212/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 24 references that are in the map.
- First posted on arXiv 17 Jun 2025.

## Builds on (most cited first, 9 of 9)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Exploring the Reasoning Abilities of Multimodal Large Language Models (MLLMs): A Comprehensive Survey on Emerging Trends in Multimodal Reasoning](https://mlsanity.com/paper/2401.06805/) (2024)
- [From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thought](https://mlsanity.com/paper/2306.12672/) (2023)
- [Dual Attention Networks for Multimodal Reasoning and Matching](https://mlsanity.com/paper/1611.00471/) (2016)
- [NS3D: Neuro-Symbolic Grounding of 3D Objects and Relations](https://mlsanity.com/paper/2303.13483/) (2023)
- [Semantic Image Segmentation via Deep Parsing Network](https://mlsanity.com/paper/1509.02634/) (2015)
- [On Benchmarking Human-Like Intelligence in Machines](https://mlsanity.com/paper/2502.20502/) (2025)
- [The Neuro-Symbolic Inverse Planning Engine (NIPE): Modeling Probabilistic Social Inferences from Linguistic Inputs](https://mlsanity.com/paper/2306.14325/) (2023)
- [Understanding Epistemic Language with a Language-augmented Bayesian Theory of Mind](https://mlsanity.com/paper/2408.12022/) (2024)

## Abstract (arXiv)

People regularly make inferences about objects in the world that they cannot see by flexibly integrating information from multiple sources: auditory and visual cues, language, and our prior beliefs and knowledge about the scene. How are we able to so flexibly integrate many sources of information to make sense of the world around us, even if we have no direct knowledge? In this work, we propose a neurosymbolic model that uses neural networks to parse open-ended multimodal inputs and then applies a Bayesian model to integrate different sources of information to evaluate different hypotheses. We evaluate our model with a novel object guessing game called ``What's in the Box?'' where humans and models watch a video clip of an experimenter shaking boxes and then try to guess the objects inside the boxes. Through a human experiment, we show that our model correlates strongly with human judgments, whereas unimodal ablated models and large multimodal neural model baselines show poor correlation.
