# Infected Smallville: How Disease Threat Shapes Sociality in LLM Agents

arXiv: https://arxiv.org/abs/2506.13783 · HTML: https://mlsanity.com/paper/2506.13783/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 62 references that are in the map.
- First posted on arXiv 10 Jun 2025.

## Builds on (most cited first, 18 of 18)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Whose Opinions Do Language Models Reflect?](https://mlsanity.com/paper/2303.17548/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [Exploring Collaboration Mechanisms for LLM Agents: A Social Psychology View](https://mlsanity.com/paper/2310.02124/) (2023)
- [Do LLMs exhibit human-like response biases? A case study in survey design](https://mlsanity.com/paper/2311.04076/) (2023)
- [Large Pre-trained Language Models Contain Human-like Biases of What is Right and Wrong to Do](https://mlsanity.com/paper/2103.11790/) (2021)
- [Simulating Opinion Dynamics with Networks of LLM-based Agents](https://mlsanity.com/paper/2311.09618/) (2023)
- [Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia](https://mlsanity.com/paper/2312.03664/) (2023)
- [Generative Language Models Exhibit Social Identity Biases](https://mlsanity.com/paper/2310.15819/) (2023)
- [LLM Social Simulations Are a Promising Research Method](https://mlsanity.com/paper/2504.02234/) (2025)
- [Moral Mimicry: Large Language Models Produce Moral Rationalizations Tailored to Political Identity](https://mlsanity.com/paper/2209.12106/) (2022)
- [Epidemic Modeling with Generative Agents](https://mlsanity.com/paper/2307.04986/) (2023)
- [Lyfe Agents: Generative agents for low-cost real-time social interactions](https://mlsanity.com/paper/2310.02172/) (2023)
- [Mapping county-level mobility pattern changes in the United States in response to COVID-19](https://mlsanity.com/paper/2004.04544/) (2020)

## Built on by (most cited first, 2 of 2)

- [TAPE: Tool-Guided Adaptive Planning and Constrained Execution in Language Model Agents](https://mlsanity.com/paper/2602.19633/) (2026)
- [The Epi-LLM Framework: probing LLM behavioral priors through epidemiological agent-based models](https://mlsanity.com/paper/2606.02867/) (2026)

## Abstract (arXiv)

How does the threat of infectious disease influence sociality among generative agents? We used generative agent-based modeling (GABM), powered by large language models, to experimentally test hypotheses about the behavioral immune system. Across three simulation runs, generative agents who read news about an infectious disease outbreak showed significantly reduced social engagement compared to agents who received no such news, including lower attendance at a social gathering, fewer visits to third places (e.g., cafe, store, park), and fewer conversations throughout the town. In interview responses, agents explicitly attributed their behavioral changes to disease-avoidance motivations. A validity check further indicated that they could distinguish between infectious and noninfectious diseases, selectively reducing social engagement only when there was a risk of infection. Our findings highlight the potential of GABM as an experimental tool for exploring complex human social dynamics at scale.
