# PB2: Preference Space Exploration via Population-Based Methods in Preference-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.13741 · HTML: https://mlsanity.com/paper/2506.13741/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 31 of its 46 references that are in the map.
- First posted on arXiv 16 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 31)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [One Solution is Not All You Need: Few-Shot Extrapolation via Structured MaxEnt RL](https://mlsanity.com/paper/2010.14484/) (2020)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Autonomous skill discovery with Quality-Diversity and Unsupervised Descriptors](https://mlsanity.com/paper/1905.11874/) (2019)
- [Dueling Posterior Sampling for Preference-Based Reinforcement Learning](https://mlsanity.com/paper/1908.01289/) (2019)
- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Discovering Diverse Solutions in Deep Reinforcement Learning by Maximizing State-Action-Based Mutual Information](https://mlsanity.com/paper/2103.07084/) (2021)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [JAX-LOB: A GPU-Accelerated limit order book simulator to unlock large scale reinforcement learning for trading](https://mlsanity.com/paper/2308.13289/) (2023)
- [Faster Improvement Rate Population Based Training](https://mlsanity.com/paper/2109.13800/) (2021)
- [TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2505.06079/) (2025)

## Abstract (arXiv)

Preference-based reinforcement learning (PbRL) has emerged as a promising approach for learning behaviors from human feedback without predefined reward functions. However, current PbRL methods face a critical challenge in effectively exploring the preference space, often converging prematurely to suboptimal policies that satisfy only a narrow subset of human preferences. In this work, we identify and address this preference exploration problem through population-based methods. We demonstrate that maintaining a diverse population of agents enables more comprehensive exploration of the preference landscape compared to single-agent approaches. Crucially, this diversity improves reward model learning by generating preference queries with clearly distinguishable behaviors, a key factor in real-world scenarios where humans must easily differentiate between options to provide meaningful feedback. Our experiments reveal that current methods may fail by getting stuck in local optima, requiring excessive feedback, or degrading significantly when human evaluators make errors on similar trajectories, a realistic scenario often overlooked by methods relying on perfect oracle teachers. Our population-based approach demonstrates robust performance when teachers mislabel similar trajectory segments and shows significantly enhanced preference exploration capabilities,particularly in environments with complex reward landscapes.
