# Meta-learning how to Share Credit among Macro-Actions

arXiv: https://arxiv.org/abs/2506.13690 · HTML: https://mlsanity.com/paper/2506.13690/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 34 references that are in the map.
- First posted on arXiv 16 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 19 of 19)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [Hierarchical Solution of Markov Decision Processes using Macro-actions](https://mlsanity.com/paper/1301.7381/) (2013)
- [MAGIC: Learning Macro-Actions for Online POMDP Planning](https://mlsanity.com/paper/2011.03813/) (2020)
- [Deep Reinforcement Learning With Macro-Actions](https://mlsanity.com/paper/1606.04615/) (2016)
- [The Atari Grand Challenge Dataset](https://mlsanity.com/paper/1705.10998/) (2017)
- [Deep Reinforcement Learning for Decentralized Multi-Robot Exploration With Macro Actions](https://mlsanity.com/paper/2110.02181/) (2021)
- [Efficient Black-Box Planning Using Macro-Actions with Focused Effects](https://mlsanity.com/paper/2004.13242/) (2020)
- [Deep Reinforcement Learning Based Navigation with Macro Actions and Topological Maps](https://mlsanity.com/paper/2504.18300/) (2025)
- [Macro-Action-Based Multi-Agent/Robot Deep Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2209.10003/) (2022)
- [Hierarchical Meta-Reinforcement Learning via Automated Macro-Action Discovery](https://mlsanity.com/paper/2412.11930/) (2024)

## Abstract (arXiv)

One proposed mechanism to improve exploration in reinforcement learning is through the use of macro-actions. Paradoxically though, in many scenarios the naive addition of macro-actions does not lead to better exploration, but rather the opposite. It has been argued that this was caused by adding non-useful macros and multiple works have focused on mechanisms to discover effectively environment-specific useful macros. In this work, we take a slightly different perspective. We argue that the difficulty stems from the trade-offs between reducing the average number of decisions per episode versus increasing the size of the action space. Namely, one typically treats each potential macro-action as independent and atomic, hence strictly increasing the search space and making typical exploration strategies inefficient. To address this problem we propose a novel regularization term that exploits the relationship between actions and macro-actions to improve the credit assignment mechanism by reducing the effective dimension of the action space and, therefore, improving exploration. The term relies on a similarity matrix that is meta-learned jointly with learning the desired policy. We empirically validate our strategy looking at macro-actions in Atari games, and the StreetFighter II environment. Our results show significant improvements over the Rainbow-DQN baseline in all environments. Additionally, we show that the macro-action similarity is transferable to related environments. We believe this work is a small but important step towards understanding how the similarity-imposed geometry on the action space can be exploited to improve credit assignment and exploration, therefore making learning more effective.
