# Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization

arXiv: https://arxiv.org/abs/2506.13345 · HTML: https://mlsanity.com/paper/2506.13345/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 26 references that are in the map.
- First posted on arXiv 16 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 19 of 19)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [On Bonus-Based Exploration Methods in the Arcade Learning Environment](https://mlsanity.com/paper/2109.11052/) (2021)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [Parameter-Based Value Functions](https://mlsanity.com/paper/2006.09226/) (2020)
- [Q-Learning for Continuous Actions with Cross-Entropy Guided Policies](https://mlsanity.com/paper/1903.10605/) (2019)
- [Collect & Infer -- a fresh look at data-efficient Reinforcement Learning](https://mlsanity.com/paper/2108.10273/) (2021)
- [Decoupled Exploration and Exploitation Policies for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2101.09458/) (2021)
- [Maximum Reward Formulation In Reinforcement Learning](https://mlsanity.com/paper/2010.03744/) (2020)
- [General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States](https://mlsanity.com/paper/2207.01566/) (2022)
- [To the Max: Reinventing Reward in Reinforcement Learning](https://mlsanity.com/paper/2402.01361/) (2024)

## Built on by (most cited first, 2 of 2)

- [Contextual Intelligence The Next Leap for Reinforcement Learning](https://mlsanity.com/paper/2604.02348/) (2026)
- [Subjective functions](https://mlsanity.com/paper/2512.15948/) (2025)

## Abstract (arXiv)

Numerous heuristics and advanced approaches have been proposed for exploration in different settings for deep reinforcement learning. Noise-based exploration generally fares well with dense-shaped rewards and bonus-based exploration with sparse rewards. However, these methods usually require additional tuning to deal with undesirable reward settings by adjusting hyperparameters and noise distributions. Rewards that actively discourage exploration, i.e., with an action cost and no other dense signal to follow, can pose a major challenge. We propose a novel exploration method, Stable Error-seeking Exploration (SEE), that is robust across dense, sparse, and exploration-adverse reward settings. To this endeavor, we revisit the idea of maximizing the TD-error as a separate objective. Our method introduces three design choices to mitigate instability caused by far-off-policy learning, the conflict of interest of maximizing the cumulative TD-error in an episodic setting, and the non-stationary nature of TD-errors. SEE can be combined with off-policy algorithms without modifying the optimization pipeline of the original objective. In our experimental analysis, we show that a Soft-Actor Critic agent with the addition of SEE performs robustly across three diverse reward settings in a variety of tasks without hyperparameter adjustments.
