# Action Dubber: Timing Audible Actions via Inflectional Flow

arXiv: https://arxiv.org/abs/2506.13320 · HTML: https://mlsanity.com/paper/2506.13320/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 49 references that are in the map.
- First posted on arXiv 16 Jun 2025.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [BMN: Boundary-Matching Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1907.09702/) (2019)
- [ActionFormer: Localizing Moments of Actions with Transformers](https://mlsanity.com/paper/2202.07925/) (2022)
- [Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles](https://mlsanity.com/paper/2306.00989/) (2023)
- [Unifying Flow, Stereo and Depth Estimation](https://mlsanity.com/paper/2211.05783/) (2022)
- [BSN: Boundary Sensitive Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1806.02964/) (2018)
- [Self-Supervised Learning by Cross-Modal Audio-Video Clustering](https://mlsanity.com/paper/1911.12667/) (2019)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Omnivore: A Single Model for Many Visual Modalities](https://mlsanity.com/paper/2201.08377/) (2022)
- [The THUMOS Challenge on Action Recognition for Videos "in the Wild"](https://mlsanity.com/paper/1604.06182/) (2016)
- [Rethinking the Faster R-CNN Architecture for Temporal Action Localization](https://mlsanity.com/paper/1804.07667/) (2018)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [R-C3D: Region Convolutional 3D Network for Temporal Activity Detection](https://mlsanity.com/paper/1703.07814/) (2017)
- [Learning Salient Boundary Feature for Anchor-free Temporal Action Localization](https://mlsanity.com/paper/2103.13137/) (2021)
- [TriDet: Temporal Action Detection with Relative Boundary Modeling](https://mlsanity.com/paper/2303.07347/) (2023)
- [Single Shot Temporal Action Detection](https://mlsanity.com/paper/1710.06236/) (2017)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Counting Out Time: Class Agnostic Video Repetition Counting in the Wild](https://mlsanity.com/paper/2006.15418/) (2020)
- [Normalizing Flows for Human Pose Anomaly Detection](https://mlsanity.com/paper/2211.10946/) (2022)
- [TransRAC: Encoding Multi-scale Temporal Correlation with Transformers for Repetitive Action Counting](https://mlsanity.com/paper/2204.01018/) (2022)
- [Context-aware and Scale-insensitive Temporal Repetition Counting](https://mlsanity.com/paper/2005.08465/) (2020)
- [Modeling Multi-Label Action Dependencies for Temporal Action Localization](https://mlsanity.com/paper/2103.03027/) (2021)
- [Unsupervised Sound Localization via Iterative Contrastive Learning](https://mlsanity.com/paper/2104.00315/) (2021)
- [Action Sensitivity Learning for Temporal Action Localization](https://mlsanity.com/paper/2305.15701/) (2023)

## Abstract (arXiv)

We introduce the task of Audible Action Temporal Localization, which aims to identify the spatio-temporal coordinates of audible movements. Unlike conventional tasks such as action recognition and temporal action localization, which broadly analyze video content, our task focuses on the distinct kinematic dynamics of audible actions. It is based on the premise that key actions are driven by inflectional movements; for example, collisions that produce sound often involve abrupt changes in motion. To capture this, we propose TA2Net, a novel architecture that estimates inflectional flow using the second derivative of motion to determine collision timings without relying on audio input. TA2Net also integrates a self-supervised spatial localization strategy during training, combining contrastive learning with spatial analysis. This dual design improves temporal localization accuracy and simultaneously identifies sound sources within video frames. To support this task, we introduce a new benchmark dataset, Audible623, derived from Kinetics and UCF101 by removing non-essential vocalization subsets. Extensive experiments confirm the effectiveness of our approach on Audible623 and show strong generalizability to other domains, such as repetitive counting and sound source localization. Code and dataset are available at https://github.com/WenlongWan/Audible623.
