# Flow-Based Policy for Online Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.12811 · HTML: https://mlsanity.com/paper/2506.12811/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Placed in RL with diffusion and flow models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 48 references that are in the map.
- First posted on arXiv 15 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 41)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [SE(3)-Stochastic Flow Matching for Protein Backbone Generation](https://mlsanity.com/paper/2310.02391/) (2023)
- [Contrastive Energy Prediction for Exact Energy-Guided Diffusion Sampling in Offline Reinforcement Learning](https://mlsanity.com/paper/2304.12824/) (2023)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)
- [Policy Representation via Diffusion Probability Model for Reinforcement Learning](https://mlsanity.com/paper/2305.13122/) (2023)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [AlphaFold Meets Flow Matching for Generating Protein Ensembles](https://mlsanity.com/paper/2402.04845/) (2024)

## Built on by (most cited first, 30 of 37)

- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2512.01801/) (2025)
- [FlowRL: Matching Reward Distributions for LLM Reasoning](https://mlsanity.com/paper/2509.15207/) (2025)
- [SAC Flow: Sample-Efficient Reinforcement Learning of Flow-Based Policies via Velocity-Reparameterized Sequential Modeling](https://mlsanity.com/paper/2509.25756/) (2025)
- [One-Step Flow Policy Mirror Descent](https://mlsanity.com/paper/2507.23675/) (2025)
- [Reverse Flow Matching: A Unified Framework for Online Reinforcement Learning with Diffusion and Flow Policies](https://mlsanity.com/paper/2601.08136/) (2026)
- [FLAC: Maximum Entropy RL via Kinetic Energy Regularized Bridge Matching](https://mlsanity.com/paper/2602.12829/) (2026)
- [Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning](https://mlsanity.com/paper/2606.11087/) (2026)
- [Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow](https://mlsanity.com/paper/2601.19707/) (2026)
- [Scalable Maximum Entropy Reinforcement Learning for Diffusion Policies via Adjoint Matching](https://mlsanity.com/paper/2606.22630/) (2026)
- [Reparameterization Flow Policy Optimization](https://mlsanity.com/paper/2602.03501/) (2026)
- [Training Diffusion Policies via Prior-Mapping Co-Evolution](https://mlsanity.com/paper/2512.02581/) (2025)
- [Mean Flow Policy Optimization](https://mlsanity.com/paper/2604.14698/) (2026)
- [FLAG: Flow Policy MaxEnt-RL by Latent Augmented Guidance](https://mlsanity.com/paper/2605.30749/) (2026)
- [Boosting Maximum Entropy Reinforcement Learning via One-Step Flow Matching](https://mlsanity.com/paper/2602.01606/) (2026)
- [Causal Flow Q-Learning for Robust Offline Reinforcement Learning](https://mlsanity.com/paper/2602.02847/) (2026)
- [What Does Flow Matching Bring To TD Learning?](https://mlsanity.com/paper/2603.04333/) (2026)
- [Trust-Region Diffusion Policies for Massively Parallel On-Policy RL](https://mlsanity.com/paper/2606.15260/) (2026)
- [DreOPD: Degraded-Reference Extrapolative On-Policy Distillation for Flow-matching Models](https://mlsanity.com/paper/2608.09233/) (2026)
- [Real-Time Generative Policy via Langevin-Guided Flow Matching for Autonomous Driving](https://mlsanity.com/paper/2603.02613/) (2026)
- [ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors](https://mlsanity.com/paper/2603.15956/) (2026)
- [Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2604.20627/) (2026)
- [Generative Actor-Critic with Soft Bridge Policies](https://mlsanity.com/paper/2605.08733/) (2026)
- [Dual-Flow Reinforcement Learning with State-Aware Exploration](https://mlsanity.com/paper/2606.29820/) (2026)
- [FinFlowRL: An Imitation-Reinforcement Learning Framework for Adaptive Stochastic Control in Finance](https://mlsanity.com/paper/2510.15883/) (2025)
- [Model-Based Proactive Cost Generation for Learning Safe Policies Offline with Limited Violation Data](https://mlsanity.com/paper/2605.01356/) (2026)
- [Stochastic MeanFlow Policies: One-Step Generative Control with Entropic Mirror Descent](https://mlsanity.com/paper/2605.21282/) (2026)
- [Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics](https://mlsanity.com/paper/2605.30503/) (2026)
- [ReFPO: Reflow Regularization for Flow Matching Policy Gradients](https://mlsanity.com/paper/2606.21086/) (2026)
- [HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation](https://mlsanity.com/paper/2607.09776/) (2026)

## Abstract (arXiv)

We present FlowRL, a novel framework for online reinforcement learning that integrates flow-based policy representation with Wasserstein-2-regularized optimization. We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes. FlowRL first models policies via a state-dependent velocity field, generating actions through deterministic ODE integration from noise. We derive a constrained policy search objective that jointly maximizes Q through the flow policy while bounding the Wasserstein-2 distance to a behavior-optimal policy implicitly derived from the replay buffer. This formulation effectively aligns the flow optimization with the RL objective, enabling efficient and value-aware policy learning despite the complexity of the policy class. Empirical evaluations on DMControl and Humanoidbench demonstrate that FlowRL achieves competitive performance in online reinforcement learning benchmarks.
