# Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting

arXiv: https://arxiv.org/abs/2506.12787 · HTML: https://mlsanity.com/paper/2506.12787/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 53 references that are in the map.
- First posted on arXiv 15 Jun 2025.

## Builds on (most cited first, 23 of 23)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [A Tutorial on Environment-Aware Communications via Channel Knowledge Map for 6G](https://mlsanity.com/paper/2309.07460/) (2023)
- [NeRF2: Neural Radio-Frequency Radiance Fields](https://mlsanity.com/paper/2305.06118/) (2023)
- [6G Internet of Things: A Comprehensive Survey](https://mlsanity.com/paper/2108.04973/) (2021)
- [Splatter a Video: Video Gaussian Representation for Versatile Processing](https://mlsanity.com/paper/2406.13870/) (2024)
- [NeWRF: A Deep Learning Framework for Wireless Radiation Field Reconstruction and Channel Prediction](https://mlsanity.com/paper/2403.03241/) (2024)
- [RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19420/) (2024)
- [DVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereo](https://mlsanity.com/paper/2412.11578/) (2024)
- [SED-MVS: Segmentation-Driven and Edge-Aligned Deformation Multi-View Stereo with Depth Restoration and Occlusion Constraint](https://mlsanity.com/paper/2503.13721/) (2025)
- [Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions](https://mlsanity.com/paper/2503.05600/) (2025)
- [Wideband RF Radiance Field Modeling Using Frequency-embedded 3D Gaussian Splatting](https://mlsanity.com/paper/2505.20714/) (2025)
- [Can NeRFs See without Cameras?](https://mlsanity.com/paper/2505.22441/) (2025)
- [Channel Knowledge Maps for 6G Wireless Networks: Construction, Applications, and Future Challenges](https://mlsanity.com/paper/2505.24151/) (2025)

## Built on by (most cited first, 1 of 1)

- [Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction](https://mlsanity.com/paper/2604.25945/) (2026)

## Abstract (arXiv)

Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional approaches, which rely on empirical formulas or physical simulations, often suffer from limited accuracy or require strong scene priors. Recent neural radiance field (NeRF-based) methods improve reconstruction fidelity through differentiable volumetric rendering, but their reliance on computationally expensive multilayer perceptron (MLP) queries hinders real-time deployment. To overcome these challenges, we introduce Gaussian splatting (GS) to the wireless domain, leveraging its efficiency in modeling optical radiance fields to enable compact and accurate WRF reconstruction. Specifically, we propose SwiftWRF, a deformable 2D Gaussian splatting framework that synthesizes WRF spectra at arbitrary positions under single-sided transceiver mobility. SwiftWRF employs CUDA-accelerated rasterization to render spectra at over 100000 fps and uses a lightweight MLP to model the deformation of 2D Gaussians, effectively capturing mobility-induced WRF variations. In addition to novel spectrum synthesis, the efficacy of SwiftWRF is further underscored in its applications in angle-of-arrival (AoA) and received signal strength indicator (RSSI) prediction. Experiments conducted on both real-world and synthetic indoor scenes demonstrate that SwiftWRF can reconstruct WRF spectra up to 500x faster than existing state-of-the-art methods, while significantly enhancing its signal quality. The project page is https://evan-sudo.github.io/swiftwrf/.
