# LIFELONG SOTOPIA: Evaluating Social Intelligence of Language Agents Over Lifelong Social Interactions

arXiv: https://arxiv.org/abs/2506.12666 · HTML: https://mlsanity.com/paper/2506.12666/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 14 Jun 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 23 of 23)

- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [RULER: What's the Real Context Size of Your Long-Context Language Models?](https://mlsanity.com/paper/2404.06654/) (2024)
- [Long Range Arena: A Benchmark for Efficient Transformers](https://mlsanity.com/paper/2011.04006/) (2020)
- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Role-Play with Large Language Models](https://mlsanity.com/paper/2305.16367/) (2023)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Building Cooperative Embodied Agents Modularly with Large Language Models](https://mlsanity.com/paper/2307.02485/) (2023)
- [L-Eval: Instituting Standardized Evaluation for Long Context Language Models](https://mlsanity.com/paper/2307.11088/) (2023)
- [World Model on Million-Length Video And Language With Blockwise RingAttention](https://mlsanity.com/paper/2402.08268/) (2024)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [Continual Learning of Natural Language Processing Tasks: A Survey](https://mlsanity.com/paper/2211.12701/) (2022)
- [Keep Me Updated! Memory Management in Long-term Conversations](https://mlsanity.com/paper/2210.08750/) (2022)
- [EmoBench: Evaluating the Emotional Intelligence of Large Language Models](https://mlsanity.com/paper/2402.12071/) (2024)
- [Sparser is Faster and Less is More: Efficient Sparse Attention for Long-Range Transformers](https://mlsanity.com/paper/2406.16747/) (2024)
- [SocialBench: Sociality Evaluation of Role-Playing Conversational Agents](https://mlsanity.com/paper/2403.13679/) (2024)
- [Less is More: Learning to Refine Dialogue History for Personalized Dialogue Generation](https://mlsanity.com/paper/2204.08128/) (2022)
- [InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Context](https://mlsanity.com/paper/2406.12203/) (2024)
- [Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions](https://mlsanity.com/paper/2404.11023/) (2024)
- [Social Intelligence Data Infrastructure: Structuring the Present and Navigating the Future](https://mlsanity.com/paper/2403.14659/) (2024)
- [Towards Objectively Benchmarking Social Intelligence for Language Agents at Action Level](https://mlsanity.com/paper/2404.05337/) (2024)

## Built on by (most cited first, 8 of 8)

- [LifeSim: Long-Horizon User Life Simulator for Personalized Assistant Evaluation](https://mlsanity.com/paper/2603.12152/) (2026)
- [M3-BENCH: Process-Aware Evaluation of LLM Agents' Social Behaviors in Mixed-Motive Games](https://mlsanity.com/paper/2601.08462/) (2026)
- [ProMediate: A Socio-cognitive framework for evaluating proactive agents in multi-party negotiation](https://mlsanity.com/paper/2510.25224/) (2025)
- [FinEvolveBench: A Benchmark for Self-Evolving Agents on Low-Repetition Tasks with Implicit Rewards](https://mlsanity.com/paper/2606.06960/) (2026)
- [SocialVeil: Probing Social Intelligence of Language Agents under Communication Barriers](https://mlsanity.com/paper/2602.05115/) (2026)
- [SocialRL: Refining LLMs' Social Intelligence through Multi-turn Reinforcement Learning and Reward Design](https://mlsanity.com/paper/2609.09764/) (2026)
- [Social World Model for Lifelong Social Intelligence](https://mlsanity.com/paper/2606.21315/) (2026)
- [Agent Sociodrama: Social-Dynamics-Guided Persona Recasting for LLM Agent Teams](https://mlsanity.com/paper/2610.15788/) (2026)

## Abstract (arXiv)

Humans engage in lifelong social interactions through interacting with different people under different scenarios for different social goals. This requires social intelligence to gather information through a long time span and use it to navigate various social contexts effectively. Whether AI systems are also capable of this is understudied in the existing research. In this paper, we present a novel benchmark, LIFELONG-SOTOPIA, to perform a comprehensive evaluation of language agents by simulating multi-episode interactions. In each episode, the language agents role-play characters to achieve their respective social goals in randomly sampled social tasks. With LIFELONG-SOTOPIA, we find that goal achievement and believability of all of the language models that we test decline through the whole interaction. Although using an advanced memory method improves the agents' performance, the best agents still achieve a significantly lower goal completion rate than humans on scenarios requiring an explicit understanding of interaction history. These findings show that we can use LIFELONG-SOTOPIA to evaluate the social intelligence of language agents over lifelong social interactions.
