# The Rise of AI Companions: Interaction with AI Companions and Psychological Well-being

arXiv: https://arxiv.org/abs/2506.12605 · HTML: https://mlsanity.com/paper/2506.12605/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jun 2025.

## Built on by (most cited first, 4 of 4)

- [Sycophantic AI makes human interaction feel more effortful and less satisfying over time](https://mlsanity.com/paper/2605.07912/) (2026)
- [Reflections and New Directions for Human-Centered Large Language Models](https://mlsanity.com/paper/2605.06901/) (2026)
- [AICompanionBench: Benchmarking LLMs-as-Judges for AI Companion Safety](https://mlsanity.com/paper/2606.04867/) (2026)
- [RealCompanion: Benchmarking Human Understanding from Reasoning over Longitudinal Real-World Conversations](https://mlsanity.com/paper/2610.01780/) (2026)

## Abstract (arXiv)

As large language model (LLM)-enhanced chatbots become increasingly expressive and socially responsive, many users begin forming companionship-like bonds with them. This study investigates how using AI companions relates to psychological well-being. We collected self-reported data from 1,131 U.S. adults who use CharacterAI, including survey responses and 4,664 chat sessions (464,687 messages) from 237 participants. By triangulating self-reported usage, relationship descriptions, and real chat histories, we identify patterns of engagement and associated outcomes. Smaller social networks were associated with reporting companionship as the primary chatbot use (beta = -0.03, 95% confidence interval (CI) [-0.05, -0.01]), which in turn was associated with lower well-being (beta = -0.48, 95% CI [-0.70, -0.25]). For self-reported companionship usage, this association was stronger when interactions were intensive (beta = -0.31, 95% CI [-0.56, -0.06]) and highly disclosive (beta = -0.38, 95% CI [-0.63, -0.14]). These results suggest that the association between AI companionship and well-being is not uniform and depends on how chatbots are used and users' offline social environments.
