# Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections

arXiv: https://arxiv.org/abs/2506.12283 · HTML: https://mlsanity.com/paper/2506.12283/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving.
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 14 Jun 2025.

## Placed in

- End-to-end autonomous driving / [Imitation-learning end-to-end planners](https://mlsanity.com/driving/imitation-learning-end-to-end-planners/)

## Builds on (most cited first, 18 of 18)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps](https://mlsanity.com/paper/1910.03088/) (2019)
- [GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving](https://mlsanity.com/paper/2303.05760/) (2023)
- [Differentiable Integrated Motion Prediction and Planning with Learnable Cost Function for Autonomous Driving](https://mlsanity.com/paper/2207.10422/) (2022)
- [Theseus: A Library for Differentiable Nonlinear Optimization](https://mlsanity.com/paper/2207.09442/) (2022)
- [Learning in Mean Field Games: the Fictitious Play](https://mlsanity.com/paper/1507.06280/) (2015)
- [Diffusion Model for Planning: A Systematic Literature Review](https://mlsanity.com/paper/2408.10266/) (2024)
- [Cooperative Decision-Making for CAVs at Unsignalized Intersections: A MARL Approach with Attention and Hierarchical Game Priors](https://mlsanity.com/paper/2409.05712/) (2024)
- [Deep Fictitious Play for Stochastic Differential Games](https://mlsanity.com/paper/1903.09376/) (2019)
- [Learning from Naturalistic Driving Data for Human-like Autonomous Highway Driving](https://mlsanity.com/paper/2005.11470/) (2020)
- [Convergence of Deep Fictitious Play for Stochastic Differential Games](https://mlsanity.com/paper/2008.05519/) (2020)
- [Energy-based Potential Games for Joint Motion Forecasting and Control](https://mlsanity.com/paper/2312.01811/) (2023)
- [Differentiable Safe Controller Design through Control Barrier Functions](https://mlsanity.com/paper/2209.10034/) (2022)
- [Decision Making for Connected Automated Vehicles at Urban Intersections Considering Social and Individual Benefits](https://mlsanity.com/paper/2201.01428/) (2022)
- [A survey on robustness in trajectory prediction for autonomous vehicles](https://mlsanity.com/paper/2402.01397/) (2024)
- [Dynamic High-Order Control Barrier Functions with Diffuser for Safety-Critical Trajectory Planning at Signal-Free Intersections](https://mlsanity.com/paper/2412.00162/) (2024)
- [Towards An Analytical Framework for Dynamic Potential Games](https://mlsanity.com/paper/2310.02259/) (2023)

## Abstract (arXiv)

Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies using Deep Fictitious Play. We validate the effectiveness of our Deep Fictitious Play-Based Potential Differential Game (DFP-PDG) framework using the INTERACTION dataset. The results demonstrate that the proposed framework achieves satisfactory performance in learning human-like driving policies. The learned individual weights effectively capture variations in driver aggressiveness and preferences. Furthermore, the ablation study highlights the importance of each component within our model. Code is available at https://github.com/zeonchen/DFP-PDG.
