# ViSAGe: Video-to-Spatial Audio Generation

arXiv: https://arxiv.org/abs/2506.12199 · HTML: https://mlsanity.com/paper/2506.12199/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 68 references that are in the map.
- First posted on arXiv 13 Jun 2025.

## Builds on (most cited first, 30 of 51)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Efficient Training of Audio Transformers with Patchout](https://mlsanity.com/paper/2110.05069/) (2021)
- [What do different evaluation metrics tell us about saliency models?](https://mlsanity.com/paper/1604.03605/) (2016)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)

## Built on by (most cited first, 11 of 11)

- [MOSPA: Human Motion Generation Driven by Spatial Audio](https://mlsanity.com/paper/2507.11949/) (2025)
- [ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation](https://mlsanity.com/paper/2512.03036/) (2025)
- [SonoWorld: From One Image to a 3D Audio-Visual Scene](https://mlsanity.com/paper/2603.28757/) (2026)
- [Few-shot Acoustic Synthesis with Multimodal Flow Matching](https://mlsanity.com/paper/2603.19176/) (2026)
- [Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer](https://mlsanity.com/paper/2605.30940/) (2026)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2602.06846/) (2026)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2604.02781/) (2026)
- [Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds](https://mlsanity.com/paper/2608.00463/) (2026)
- [PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation](https://mlsanity.com/paper/2608.29549/) (2026)
- [Audible World Models: Spatially Aware Sound Generation for 3D Worlds](https://mlsanity.com/paper/2609.38444/) (2026)
- [Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation](https://mlsanity.com/paper/2609.38748/) (2026)

## Abstract (arXiv)

Spatial audio is essential for enhancing the immersiveness of audio-visual experiences, yet its production typically demands complex recording systems and specialized expertise. In this work, we address a novel problem of generating first-order ambisonics, a widely used spatial audio format, directly from silent videos. To support this task, we introduce YT-Ambigen, a dataset comprising 102K 5-second YouTube video clips paired with corresponding first-order ambisonics. We also propose new evaluation metrics to assess the spatial aspect of generated audio based on audio energy maps and saliency metrics. Furthermore, we present Video-to-Spatial Audio Generation (ViSAGe), an end-to-end framework that generates first-order ambisonics from silent video frames by leveraging CLIP visual features, autoregressive neural audio codec modeling with both directional and visual guidance. Experimental results demonstrate that ViSAGe produces plausible and coherent first-order ambisonics, outperforming two-stage approaches consisting of video-to-audio generation and audio spatialization. Qualitative examples further illustrate that ViSAGe generates temporally aligned high-quality spatial audio that adapts to viewpoint changes.
